As of the past few weeks, a friend and I have gotten the idea to make a small game level, with a simple character model made via 3ds Max 7. Yeah, probably won't work, but we're going to give it a shot.
I'm not sure if this is something that's really hard, or fairly simple.
Edit: We planned on buying some cheapo server, and allowing others to connect to the world(small level, for now) as well..
So, a few questions:
After a character model is made, and a few animations are made for the model, how exactly do you integrate it in with C++? ( That's what most of any MMO is written in right? C++ in OpenGL? Yeah, we really don't know much).
I mean, how exactly would you go about it in C++ so that say when W is pushed, the model will move forward, or when S is pushed, it will walk backwards ( assuming we have those animations ).
Is doing something like that really difficult or what? Is this whole idea absurd?
I'm not sure if this is something that's really hard, or fairly simple.
Edit: We planned on buying some cheapo server, and allowing others to connect to the world(small level, for now) as well..
So, a few questions:
After a character model is made, and a few animations are made for the model, how exactly do you integrate it in with C++? ( That's what most of any MMO is written in right? C++ in OpenGL? Yeah, we really don't know much).
I mean, how exactly would you go about it in C++ so that say when W is pushed, the model will move forward, or when S is pushed, it will walk backwards ( assuming we have those animations ).
Is doing something like that really difficult or what? Is this whole idea absurd?
