Hi,
I just ran this benchmark and it skipped 3 test citing lack of hardware support. These were
1. Game 4 - Nature
2. Environment Bump Mapping
3. Pixel Shader
May i as what cards DO support these tests? and what games actually use these features?
Akaz
PS. following is my result!
Project Name P3-700@700 07/05
Operating System Microsoft Windows 98
DirectX Version 8.00
Mobo Manufacturer ASUSTeK Computer INC.
Mobo Model CUSL2
CPU Intel Pentium III 702 Mhz
FSB 100 MHz
3D Accelerator NVIDIA GeForce2 GTS/GeForce2 Pro
Graphics Chipset NVIDIA GeForce2 GTS/Pro
Driver Version 4.12.01.0631
Video Memory 64 MB
Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Hardware T&L
3DMark Result 2147 3D marks
Game 1 Car Chase - Low Detail 46.3 FPS
Game 1 Car Chase - High Detail 11.1 FPS
Game 2 Dragothic - Low Detail 33.7 FPS
Game 2 Dragothic - High Detail 10.9 FPS
Game 3 Lobby - Low Detail 47.3 FPS
Game 3 Lobby - High Detail 21.8 FPS
Game 4 Nature N/A FPS
Fill Rate (Single-Texturing) 266.6 MTexels/s
Fill Rate (Multi-Texturing) 500.1 MTexels/s
High Polygon Count (1 light) 8.2 MTriangles/s
High Polygon Count (8 lights) 2.9 MTriangles/s
Environment Bump Mapping N/A FPS
DOT3 Bump Mapping 40.2 FPS
Vertex Shader Speed 18.7 FPS
Pixel Shader Speed N/A FPS
Point Sprite Speed 1.2 MSprites/s
Published Yes
I just ran this benchmark and it skipped 3 test citing lack of hardware support. These were
1. Game 4 - Nature
2. Environment Bump Mapping
3. Pixel Shader
May i as what cards DO support these tests? and what games actually use these features?
Akaz
PS. following is my result!
Project Name P3-700@700 07/05
Operating System Microsoft Windows 98
DirectX Version 8.00
Mobo Manufacturer ASUSTeK Computer INC.
Mobo Model CUSL2
CPU Intel Pentium III 702 Mhz
FSB 100 MHz
3D Accelerator NVIDIA GeForce2 GTS/GeForce2 Pro
Graphics Chipset NVIDIA GeForce2 GTS/Pro
Driver Version 4.12.01.0631
Video Memory 64 MB
Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Hardware T&L
3DMark Result 2147 3D marks
Game 1 Car Chase - Low Detail 46.3 FPS
Game 1 Car Chase - High Detail 11.1 FPS
Game 2 Dragothic - Low Detail 33.7 FPS
Game 2 Dragothic - High Detail 10.9 FPS
Game 3 Lobby - Low Detail 47.3 FPS
Game 3 Lobby - High Detail 21.8 FPS
Game 4 Nature N/A FPS
Fill Rate (Single-Texturing) 266.6 MTexels/s
Fill Rate (Multi-Texturing) 500.1 MTexels/s
High Polygon Count (1 light) 8.2 MTriangles/s
High Polygon Count (8 lights) 2.9 MTriangles/s
Environment Bump Mapping N/A FPS
DOT3 Bump Mapping 40.2 FPS
Vertex Shader Speed 18.7 FPS
Pixel Shader Speed N/A FPS
Point Sprite Speed 1.2 MSprites/s
Published Yes