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It wasn?t a surprise that avionics companies such as Kaiser Electronics and Honeywell turned to 3dfx and Quantum3D for solutions. Quantum3D turned to alt.software to write the custom OpenGL drivers, and indeed, while FiringSquad was giving first hand impressions of Voodoo 5 anti-aliasing in Quake3, VSA-100 graphics chips were being incorporated into the AH-64D Apache Longbow to provide pilots with high-resolution color displays of navigation maps, enact weapons guidance and perform other aircraft management functions. The VSA-100 would later earn a spot in the F-18 Super Hornet. >>
Boy, Hardware, I guess 3dfx didn't suck after all....
I got to spend some time in the training dome at CFB Penhold (Canadian Forces Base) which is a large Air Force training center. The dome had a cutaway plane+cockpit with a large dome-screen all around it. The pilot would sit in the "plane" (all it was missing was wings+tail) and go through training on the screen.
It was nothing like 3D Gaming graphics today - to provide the fliud speed neccesary they had to use wire-frame vector graphics. Not pretty, but sure got the job done.... it was very cool.
Imagine my disappointment ~12 years ago - that with my nearsightedness (not serious, but glasses needed for driving) and the fact I'm too damn tall at 6'3" I could not become a fighter pilot. Just as well... I'm a family man now. But talk about spoiling a kid's dreams....
