Why did Nintendo always try to make that excuse back in the day with Nintendo 64? At the end of '97 the N64 only had like 40 games at the most, while the PSX had 300 games plus the fact that quality is subjective.
Sega had more games made per year for the Saturn than Nintendo did for the N64.
Were you ever angry about Nintendo always saying "quality, not quantity" like I was? In late '96 and early '97, everyone knew the Saturn didn't have much life left in America, but it still had better games in that time IMO, or at least less games that totally sucked compared to their arcade counterparts. The n64 version of Cruisn usa had a terrible frame rate, had terribly blurry graphics and Killer Instinct Gold looked worse than the first KI for the arcade.
Pilotwings 64, Super Mario 64, and Wave Race were AAA titles, but Super Mario 64 didn't even look that good from a technical standpoint ... Turok and Shadows of the Empire would later be out on the PC. Wayne Gretzky's 3D Hockey was fun for the whole family and Mario Kart 64 was innovative and also fun for the whole family, but Goldeneye didn't even come out until the N64 had been out for almost one year.
I can conclude that:
the N64 probably had the most lackluster and smallest library of any Nintendo console... the 3DO had a better library than the N64 did IMO.
The N64 aged terribly... probably as bad as the first Xbox did. Most Y2K N64 games looked little better than Super Mario 64. Even the N64 version of Indiana Jones and the Infernal Machine didn't look as good as the PC original did on a VSA 100 (with RGSS and all the in-game settings as high as the VSA 100 supported) or a Matrox G400 (with all the in-game settings at their highest levels with 32 bit z-buffer and trilinear filtering forced in the driver cp).
Then again, maybe I don't know my anus from a hole in the ground.
Sega had more games made per year for the Saturn than Nintendo did for the N64.
Were you ever angry about Nintendo always saying "quality, not quantity" like I was? In late '96 and early '97, everyone knew the Saturn didn't have much life left in America, but it still had better games in that time IMO, or at least less games that totally sucked compared to their arcade counterparts. The n64 version of Cruisn usa had a terrible frame rate, had terribly blurry graphics and Killer Instinct Gold looked worse than the first KI for the arcade.
Pilotwings 64, Super Mario 64, and Wave Race were AAA titles, but Super Mario 64 didn't even look that good from a technical standpoint ... Turok and Shadows of the Empire would later be out on the PC. Wayne Gretzky's 3D Hockey was fun for the whole family and Mario Kart 64 was innovative and also fun for the whole family, but Goldeneye didn't even come out until the N64 had been out for almost one year.
I can conclude that:
the N64 probably had the most lackluster and smallest library of any Nintendo console... the 3DO had a better library than the N64 did IMO.
The N64 aged terribly... probably as bad as the first Xbox did. Most Y2K N64 games looked little better than Super Mario 64. Even the N64 version of Indiana Jones and the Infernal Machine didn't look as good as the PC original did on a VSA 100 (with RGSS and all the in-game settings as high as the VSA 100 supported) or a Matrox G400 (with all the in-game settings at their highest levels with 32 bit z-buffer and trilinear filtering forced in the driver cp).
Then again, maybe I don't know my anus from a hole in the ground.