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Quakecon 2001: Are 100mb switches enough for this 1500 person lan?

Quad

Golden Member
i was looking around on the quakecon website for network info...but i couldn't find any. they had a link that said "networking provided by linksys", so on the linksys page it said:

See us at QuakeCon 2001 in Texas this week, we are building one of the largest gaming networks ever constructed with our 10/100 switches.

does that mean the entire network is contructed with 100mb switches? would that be slow considering how many people there are?
and what would be used for the backbone?
 
Its all relative.... as long as they are using switches instead of hubs it should not be too bad.. if the game servers are on the same segments as the ones playing on it, then the slowdowns will be minimum... the previous events were on mismatched 10/100 switches and hubs.. if they had decent gameplay then, its should be better this time....
 
so would they have multiple switches linked together, with everyone connected? (including servers)?

would they benefit from having a gigabit switch in the middle of all this?
 
Gig switches would probably be a Good Thing. It's always better to have more bandwidth than you need. The folks setting it up have presumably figured out what they need, and compared it to what they're gonna get.

If the attendees don't think the performance is good, they should b*tch to the people who own the show so it can be corrected before the next show.

FWIW

Scott
 
how would you construct this lan?

gig switch in the centre, spanning outward to many linked switches for the attendees to connect to?

btw, how many 24 port switches can you uplink together before seeing a performance loss?
 
1500 people will REQUIRE a high speed router of some sort. So each VLAN might contain 200-400 machines, hopefully 200. this is mainly to stop every computer from coming to a stand still because of broadcasts and multicasts.

A single high speed, high capacity switch with 24 gig ports...each gig port connected to a stack of 24 or 48 port switches would work nicely.

big capacity/heavy hit servers should be gig attached. I'd probably limit broadcasts per port to cut down on the problems (you never know what these machines will look like network wise). No trunking.

that about covers it. you'd have a very high performing, simple network that is easy to troubleshoot. when you start string switches together in a linear fashion it becomes very difficult to find any trouble. Not to mention you limit your through put be daisy chaining with 100 Base. With that many people 100 Base-T quickly becomes a limiting factor. Especially when it is full of bcasts.

<edit> read high speed router as L3 switch. games use very small frames and tax a router's processor.
 
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