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Quake IV frame rates.. paging the gammer crowd..

CE750

Member
So even though I'm not much into gaming, I went and installed Quake IV with the SMP (multi CPU) patch to see what kind of performance I can get from this system.

I know that Mac games are poorly optimized, and little time/money is spent on the ports for obvious commercial reasons, but I wonder if this performance I'm getting isn't overly poor?

I set all the setting to the max.. i.e. Ultra, 16x AA, max resolution (16:10 aspect ratio), etc.. and I'm getting about 47fps on the timedemo..

Does that seem pretty good for a 2xWoodcrest / ATI X1900 512 system?
 
How do you run the timedemo? I've never figured this out. Also there's no 16xAA really. ATI cards only go up to 6x.
 
Didn't know ATI was limited to 6x, I have the 16x option in the menu, but here is the info..


The following is from barefeats.com. When they say "enter console", type CTRL OPTION ~

If you would like to test your own Mac against those we featured, just be sure to have the 1.2 patch for Quake 4 and use the "id_demo001" net demo file that comes with that patch. (A "Benchmark" folder gets added to your Quake 4 folder after the patch is installed. Move the Demos folder with "id_demo001" into your USER/LIBRARY/APPLICATION SUPPORT/QUAKE4/Q4BASE folder.)

Also, if you have a multi-core or multi-processor Mac, be sure to go into console mode (CTRL+OPTION+~) and enter "r_usesmp 1" to enable SMP mode. Be sure you are set to High Quality with Shadows enabled in Advanced Settings.

To use a resolution other than those offered by Quake 4's menu, go to console mode and enter:
r_customwidth 1280 (or other)
r_customheight 800 (or other)
r_mode -1
vid_restart (saves you from quitting and relaunching)

After the vid_restart takes, enter "r_mode" to see if it's still set to "-1." If not, it means that the custom resolution you defined is not able to be handled by Quake 4 on your Mac.

To run the network timed demo, enter console mode and type:
playnettimedemo id_demo001
 
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