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Quake 4

we should know more after E3, which is May 22-24 in LA. They have been working on Quake 4 with a different group than the people that have been working on Jedi Knight 2, so there should be some progress to report on then..
 
It's built on the Doom 3 engine. Look for it AFTER Doom 3 hits and that's not guaranteed to even be done by this Xmas. They'll prolly do the "d3test" thing first which means at least 6 months of waiting after that. Maybe by early 2003, who knows. It's been 2-1/2 years since UT and Q3 hit and we're due for some new stuff. UT2K3 is in June and U2 in Dec.

Who wants to bet if D3/Q4 beats DNF out?
 
The Quake 3 engine is sweet.
I am sure it is good enough.
What the heck is wrong with it?
I am surprised more folks don't use it, especially since it will do the same quality at 120FPS as any other engine can do at 60FPS.
 


<< The Quake 3 engine is sweet.
I am sure it is good enough.
What the heck is wrong with it?
I am surprised more folks don't use it, especially since it will do the same quality at 120FPS as any other engine can do at 60FPS.
>>

I think royalties and the "act of bowing down to id software" by licensing it keeps a lot of people from using it. Other engines like LithTech have to be cheaper to license.

Quake3 doesn't take advantage of everything the GF3/4 can do, so they're coding something better I guess.

<< Who wants to bet if D3/Q4 beats DNF out? >>

DNF is vaporware I'm nearly positive. Unless we see something at E3, I'm calling this project dead in the water.
 
Quake3 doesn't take advantage of everything the GF3/4 can do, so they're coding something better I guess.

The GF4 doesn't take advantage of everything the GF4 should do. Some of the 'lower end' GF4s are just remarked GF3s and lack all the new features, can't wait until the people that buy those try to run Doom3.

I think royalties and the "act of bowing down to id software" by licensing it keeps a lot of people from using it. Other engines like LithTech have to be cheaper to license.

If you feel it's 'bowing down' by licensing a product you won't be in business very long, id makes very good game engines and they deserve they acclaim they get. And why do other engines have to be cheaper? id has a lot less people to support, they should be able to work out a lower price without hurting the company.
 
Quake 3 is not utilized for such as powerful graphics card. I find that it runs sweet @1024*768 Highest Quality, 32bit on my old Rage 128 Pro.
 
I'm pretty sure Quake4 uses the Doom3 engine but it's slated to be release before Doom3.

Quake 3 is not utilized for such as powerful graphics card.

Yeah? Try 1600 x 1200 x 32 + trilinear + 8x anisotropic filtering.

I find that it runs sweet @1024*768 Highest Quality, 32bit on my old Rage 128 Pro.

That would be an absolute slideshow. Even my old GTS had slowdowns on certain levels at that setting and it's probably three times as fast as your card.
 
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