Originally posted by: Legendary
Without the number, your eye wouldn't know the difference.
Originally posted by: DragonMasterAlex
still, nothing wrong with 60FPS, man
Jason
Originally posted by: biostud
Doom III engine == capped @ max 60 FPS
Originally posted by: Sureshot324
Originally posted by: biostud
Doom III engine == capped @ max 60 FPS
Imo your eye can't see any more than 60fps, so if you get more than that you're wasting power and generating unecessary heat by working your hardware that hard.
John Carmack of id sofware: "The game tic simulation, including player movement, runs at 60hz, so if it rendered any faster, it would just be rendering identical frames. A fixed tic rate removes issues like Quake 3 had, where some jumps could only be made at certain framerates. In Doom, the same player inputs will produce the same motions, no matter what the framerate is."
Originally posted by: Crazyfool
Yes, and a 60 FPS cap is different than an average of 60 FPS.
An average of 60FPS may have moments where FPS dips to 30 and still averages 60FPS making some guys think they can tell the difference between 60 FPS and 100FPS where the frames might not dip down quite as low. If the frames never go below 60FPS you would not be able to tell 60FPS versus 200FPS.
:beer:
Originally posted by: MatthewF01
com_fixedtic "-1"
http://ucguides.savagehelp.com/Quake4/FPSVisuals.htm
the Doom3Cfg launcher tweak program had an option to remove the FPS cap in Doom, I assume it performed the same console tweak as above