Quake 4 - I'm capped at 60 FPS.

demenion

Golden Member
Nov 11, 1999
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Is there a config setting to raise the fps cap or something? won't go any higher then 60...

vsync is off in the system options.

 
Mar 19, 2003
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I can't be 100% sure on this since I don't yet have the game myself, but I've heard that they hard limit it at 60fps just like Doom 3 did (mainly to prevent certain speed/framerate-based exploits or unfair advantages in multiplayer, they apparently had issues with that in Quake 3 although no other games seem to have? :confused:[/i])
 

skace

Lifer
Jan 23, 2001
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Originally posted by: Legendary
Without the number, your eye wouldn't know the difference.

Not necessarily true. Without a hard capped FPS, you cannot have fair gameplay because someone will always be a little faster. That is the real issue and reason it is capped.
 

raystorm

Diamond Member
Apr 24, 2001
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Originally posted by: DragonMasterAlex
still, nothing wrong with 60FPS, man :)

Jason

....I dream of 60fps with my modest rig (2500+, 9800np). Man...I gotta save up some moolah for an upgrade.
 

Sureshot324

Diamond Member
Feb 4, 2003
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Originally posted by: biostud
Doom III engine == capped @ max 60 FPS

Imo your eye can't see any more than 60fps, so if you get more than that you're wasting power and generating unecessary heat by working your hardware that hard.
 
Mar 19, 2003
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Originally posted by: Sureshot324
Originally posted by: biostud
Doom III engine == capped @ max 60 FPS

Imo your eye can't see any more than 60fps, so if you get more than that you're wasting power and generating unecessary heat by working your hardware that hard.

Meh...this topic has been beaten to death (and then some), but I'll just put in my two cents - I used to have a CRT monitor capable of 109Hz at 1600x1200, and I could very easily tell the difference in "smoothness" between 60fps and 100+fps (edit for clarity: in fast-paced FPS games like UT specifically). Sure 60fps is perfectly fine for smooth gameplay to most people (including myself), but don't assume that no one can see any higher. Some people can notice the differences at higher framerates, some can't.
 

hdeck

Lifer
Sep 26, 2002
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if you would look at the official thread you would see the quote from carmack that explains the 60fps cap.

John Carmack of id sofware: "The game tic simulation, including player movement, runs at 60hz, so if it rendered any faster, it would just be rendering identical frames. A fixed tic rate removes issues like Quake 3 had, where some jumps could only be made at certain framerates. In Doom, the same player inputs will produce the same motions, no matter what the framerate is."
 

Conky

Lifer
May 9, 2001
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Yes, and a 60 FPS cap is different than an average of 60 FPS.

An average of 60FPS may have moments where FPS dips to 30 and still averages 60FPS making some guys think they can tell the difference between 60 FPS and 100FPS where the frames might not dip down quite as low. If the frames never go below 60FPS you would not be able to tell 60FPS versus 200FPS.

:beer:

 
Mar 19, 2003
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Originally posted by: Crazyfool
Yes, and a 60 FPS cap is different than an average of 60 FPS.

An average of 60FPS may have moments where FPS dips to 30 and still averages 60FPS making some guys think they can tell the difference between 60 FPS and 100FPS where the frames might not dip down quite as low. If the frames never go below 60FPS you would not be able to tell 60FPS versus 200FPS.

:beer:

That's a good point. Although in my post I was actually referring to the original UT game, in which the frames never dropped below 60fps (or 100fps if I was using the higher refresh rate, Vsync on in both cases). :)