Here it is:
Q3 1.27h win-x86 Jan 8 2001
----- FS_Startup -----
Current search path:
C:\Program Files\Quake III Arena\baseq3\pak0.pk3 (3539 files)
C:\Program Files\Quake III Arena/baseq3
----------------------
3539 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found x86 (P5/Pentium2, MMX)
------- Input Initialization -------
Initializing DirectInput...
iDirectInputCreate failed
Falling back to Win32 mouse support...
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...37 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using WGL_3DFX_gamma_control
GL_VENDOR: 3Dfx Interactive Inc.
GL_RENDERER: 3Dfx/Voodoo3 (tm)/2 TMUs/16 MB SDRAM/ICD (Nov 2 2000)
GL_VERSION: 1.1.0
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_abgr GL_EXT_bgra GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_stencil_wrap GL_EXT_texture_env_add GL_EXT_vertex_array GL_SGIS_texture_edge_clamp GL_EXT_paletted_texture GL_EXT_shared_texture_palette GL_SGIS_multitexture WGL_EXT_extensions_string WGL_3DFX_gamma_control WGL_EXT_swap_control WGL_ARB_extensions_string
GL_MAX_TEXTURE_SIZE: 256
GL_MAX_ACTIVE_TEXTURES_ARB: 2
PIXELFORMAT: color(16-bits) Z(16-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: x86 (P5/Pentium2, MMX)
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
HACK: using vertex lightmap approximation
Initializing Shaders
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
----- finished R_Init -----
------- sound initialization -------
Initializing DirectSound
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x11960050 dma buffer
No background file.
----------------------
Sound memory manager started
Loading vm file vm/ui.qvm.
VM file ui compiled to 555725 bytes of code
ui loaded in 1379200 bytes on the hunk
********************
ERROR: User Interface is version 3, expected 6
********************
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: 3Dfx Interactive Inc.
GL_RENDERER: 3Dfx/Voodoo3 (tm)/2 TMUs/16 MB SDRAM/ICD (Nov 2 2000)
GL_VERSION: 1.1.0
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_abgr GL_EXT_bgra GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_stencil_wrap GL_EXT_texture_env_add GL_EXT_vertex_array GL_SGIS_texture_edge_clamp GL_EXT_paletted_texture GL_EXT_shared_texture_palette GL_SGIS_multitexture WGL_EXT_extensions_string WGL_3DFX_gamma_control WGL_EXT_swap_control WGL_ARB_extensions_string
GL_MAX_TEXTURE_SIZE: 256
GL_MAX_ACTIVE_TEXTURES_ARB: 2
PIXELFORMAT: color(16-bits) Z(16-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: x86 (P5/Pentium2, MMX)
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
HACK: using vertex lightmap approximation
Initializing Shaders
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm.
VM file ui compiled to 555725 bytes of code
ui loaded in 1379200 bytes on the hunk
recursive error after: User Interface is version 3, expected 6
Anyone know what it means?
Q3 1.27h win-x86 Jan 8 2001
----- FS_Startup -----
Current search path:
C:\Program Files\Quake III Arena\baseq3\pak0.pk3 (3539 files)
C:\Program Files\Quake III Arena/baseq3
----------------------
3539 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found x86 (P5/Pentium2, MMX)
------- Input Initialization -------
Initializing DirectInput...
iDirectInputCreate failed
Falling back to Win32 mouse support...
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...37 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using WGL_3DFX_gamma_control
GL_VENDOR: 3Dfx Interactive Inc.
GL_RENDERER: 3Dfx/Voodoo3 (tm)/2 TMUs/16 MB SDRAM/ICD (Nov 2 2000)
GL_VERSION: 1.1.0
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_abgr GL_EXT_bgra GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_stencil_wrap GL_EXT_texture_env_add GL_EXT_vertex_array GL_SGIS_texture_edge_clamp GL_EXT_paletted_texture GL_EXT_shared_texture_palette GL_SGIS_multitexture WGL_EXT_extensions_string WGL_3DFX_gamma_control WGL_EXT_swap_control WGL_ARB_extensions_string
GL_MAX_TEXTURE_SIZE: 256
GL_MAX_ACTIVE_TEXTURES_ARB: 2
PIXELFORMAT: color(16-bits) Z(16-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: x86 (P5/Pentium2, MMX)
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
HACK: using vertex lightmap approximation
Initializing Shaders
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
----- finished R_Init -----
------- sound initialization -------
Initializing DirectSound
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x11960050 dma buffer
No background file.
----------------------
Sound memory manager started
Loading vm file vm/ui.qvm.
VM file ui compiled to 555725 bytes of code
ui loaded in 1379200 bytes on the hunk
********************
ERROR: User Interface is version 3, expected 6
********************
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: 3Dfx Interactive Inc.
GL_RENDERER: 3Dfx/Voodoo3 (tm)/2 TMUs/16 MB SDRAM/ICD (Nov 2 2000)
GL_VERSION: 1.1.0
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_abgr GL_EXT_bgra GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_stencil_wrap GL_EXT_texture_env_add GL_EXT_vertex_array GL_SGIS_texture_edge_clamp GL_EXT_paletted_texture GL_EXT_shared_texture_palette GL_SGIS_multitexture WGL_EXT_extensions_string WGL_3DFX_gamma_control WGL_EXT_swap_control WGL_ARB_extensions_string
GL_MAX_TEXTURE_SIZE: 256
GL_MAX_ACTIVE_TEXTURES_ARB: 2
PIXELFORMAT: color(16-bits) Z(16-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: x86 (P5/Pentium2, MMX)
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
HACK: using vertex lightmap approximation
Initializing Shaders
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm.
VM file ui compiled to 555725 bytes of code
ui loaded in 1379200 bytes on the hunk
recursive error after: User Interface is version 3, expected 6
Anyone know what it means?