quad processors

clarkey01

Diamond Member
Feb 4, 2004
3,419
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0
I always thought how many FPS you would get in DOOM III/Half Life 2 running on a huge cluster, has to be x86. Say 2000 Opterons, but I would think you'd hit a GPU bottle neck before you'd use that many Op's, even with SLI.
 

Vette73

Lifer
Jul 5, 2000
21,503
9
0
Originally posted by: Tiamat
Originally posted by: Zeppelin2282
I was just looking through monarch when I came across this: http://www.monarchcomputer.com...&Category_Code=OMB

Imagine that with quad 2.4's and SLI (even though that mobo doesnt support it)

Unfortunately, a system like that would always remain in my imagination. I can even fathom being able to afford a quad 850 system :(



Not really anymore. When the Dual core Opterons come out all you need is a nForce4 board and 2 dual core Opterons and there ya go. :)
 

Keysplayr

Elite Member
Jan 16, 2003
21,219
54
91
Originally posted by: Marlin1975
Originally posted by: Tiamat
Originally posted by: Zeppelin2282
I was just looking through monarch when I came across this: http://www.monarchcomputer.com...&Category_Code=OMB

Imagine that with quad 2.4's and SLI (even though that mobo doesnt support it)

Unfortunately, a system like that would always remain in my imagination. I can even fathom being able to afford a quad 850 system :(



Not really anymore. When the Dual core Opterons come out all you need is a nForce4 board and 2 dual core Opterons and there ya go. :)

Even if you had 2000 Opterons, the game in question stil needs to be compiled or coded to utilize a multiprocessor environment. So chances are the game would only use one of the processors and leave 1999 of them unused.

Edit: One of the only games I know of that was able to utilize a multiprocessor system was Unreal Tournament, the original one.

 

Vette73

Lifer
Jul 5, 2000
21,503
9
0
Originally posted by: keysplayr2003
Originally posted by: Marlin1975
Originally posted by: Tiamat
Originally posted by: Zeppelin2282
I was just looking through monarch when I came across this: http://www.monarchcomputer.com...&Category_Code=OMB

Imagine that with quad 2.4's and SLI (even though that mobo doesnt support it)

Unfortunately, a system like that would always remain in my imagination. I can even fathom being able to afford a quad 850 system :(



Not really anymore. When the Dual core Opterons come out all you need is a nForce4 board and 2 dual core Opterons and there ya go. :)

Even if you had 2000 Opterons, the game in question stil needs to be compiled or coded to utilize a multiprocessor environment. So chances are the game would only use one of the processors and leave 1999 of them unused.

Edit: One of the only games I know of that was able to utilize a multiprocessor system was Unreal Tournament, the original one.



Don;t forget when you are running a game, that doe snot mean EVERYTHING else stops. Windows and all the background programs are still going. So when you have a dual CPU system, like me, you will have 1 cpu for the game and the other for OS and background stuff. So it is faster in that area even if the game/program is not SMP