http://www.gsmarena.com/japan_display_introduces_54_and_62_inches_1440x2560px_displays-news-7056.php
would love this if only for that 'nothing but screen' experience
would love this if only for that 'nothing but screen' experience
I'd rather have OEMS stick with 1080p and work on having more than 3 phones that can last more than a day and a half.
I'd rather have OEMS stick with 1080p and work on having more than 3 phones that can last more than a day and a half.
Battery is a huge concern. Look at the MBA and how it lasts 12 hours versus 9 hours for a larger 13" MBP with 25% more battery.
I have no want or need for my phone to have equivalent resolution as my desktop monitor.
Give me desktop multi tasking, louder speakers, or longer battery life instead
Battery is a huge concern. Look at the MBA and how it lasts 12 hours versus 9 hours for a larger 13" MBP with 25% more battery.
Guys you're missing that this would enable them to run things at 1280x720 and then just factor it up to the native resolution so it could actually boost battery life as many applications (games especially) can run a lower resolution. Then for things that could benefit from the absolute pixel density (photos, text) they can run native resolution.
I bet/fear that VoLTE will eat all the battery savings of the next process shrink.Let's take the power savings at 1080p plus 20nm and run with them instead!
Battery is a huge concern. Look at the MBA and how it lasts 12 hours versus 9 hours for a larger 13" MBP with 25% more battery.
While the screen is going to have some effect, I don't think it's the only difference. The Air has one of the ultra-lower power Haswell chips so it's using a lot less juice as well.
I think the bigger problem with such a screen is that it would take a fairly beefy chip to drive the graphics. Otherwise you get a nice screen, with crappy performance.
I think that we'll get their eventually, but it will probably be at least another few years before we see wide market adoption, but I think we'll see at least a few smaller tablets or phablets using it within the next year or so.
If you blow up 1280x720 games then you'd have massive jaggies and require lots of AA. It's feasible, but why bother when you can just run natively at 1080p with similar performance and sharper graphics than up scaled 720p? Plus, a 1440p display still has more pixels and this requires a more powerful backlight to illuminate.
----
IMO 1440p is unnecessary right now in 4- 5.5" phones. We don't need 500+ PPI. Let's take the power savings at 1080p plus 20nm and run with them instead!
Aside from possibly needing a more powerful GPU, I thought AMOLED screens don't require more power as resolution increases, and that actually it can save power. LED screens would require a stronger backlight.
Still pointless as 1080p looks great on my Note 3, though this higher resolution could have some benefit on the phablet size as ppi is in the high 300s.
That doesn't make any sense from a numbers POV. More resolution means more pixels which means more power consumption. Why would they not need more power?
Yeah, anyway I'm not sure how much of it is due to the screen, but the iPad 2 to iPad 3 was a clear indication of how much battery mattered. They had to go to a thicker device. So I do believe screen resolution matters, and the MBA vs MBP was probably not the best examplePerhaps the MBP 15" versus classic MBP from 2012? The Retina had a larger battery, no?
So here's my question. I thought that UVing helps a lot in power dissipation, but the fact is in idle, most chips use very little in power, no? Maybe the ULT chips use even less, but I remember when the i5 series had like a 2400S or 2400T. I forget, but you could similarly buy a regular 2400 for cheaper and though it was higher clocked, just cap the clock speed. In idle, it's going to do damn well.
Here's the article http://www.silentpcreview.com/article1202-page3.html It's difficult because it's hard to characterize what standard usage is. It's a lot of idle and a bit of load distributed across time.
Yeah, anyway I'm not sure how much of it is due to the screen, but the iPad 2 to iPad 3 was a clear indication of how much battery mattered. They had to go to a thicker device. So I do believe screen resolution matters, and the MBA vs MBP was probably not the best examplePerhaps the MBP 15" versus classic MBP from 2012? The Retina had a larger battery, no?
It makes lots of sense, there are more AMOLED pixels in the same area so the each pixel does not need to be as bright. Both an AMOLED and an LCD need to light up the same display area but the LCD must push the light through a grid of color filtering pixels while on an AMOLED the color pixels themselves generate light.
The theory would be that as resolution increases at the same screen size in an LCD panel, the ratio of usable pixel surface area to light blocking surface area decreases because the conductive wiring between pixels does not shrink while the pixels do. Since an AMOLED does not have this problem, in theory it should use the same amount of power regardless of resolution and be more efficient in comparison to LCD as resolution increases.
Not that I think this really matters, smartphone makers jumped on 1080p instead of sticking with 720p so the power consumption increase can't be that bad. AMOLED could also have some decrease in efficiency with smaller and smaller pixels that we aren't taking into account. Finally, there is also a power increase tied to high resolutions but separate from display technology which is the GPU and CPU power required to push those pixels and constantly be loading higher resolution content to display. This may be the dominant power increase with higher resolutions, for example iPad 2 vs iPad 3, and I have never seen a comparison where this was measured.
I've read something along the lines of the above post as well. Since AMOLED pixels light up individually, making them smaller doesn't substantially change the power draw needed to display an image as each pixel draws less power. In some cases, it actually can be slightly more power efficient due to the smaller pixels and finer control.
LCDs require a stronger backlight to have similar brightness through a finer grid.
I see. However, the smaller the pixel the more intense it'll have to be to be noticed. It's not like there's a backlight helping things along. There's definitely some efficiency going on with AMOLEDs but once you start cranking up the brightness it all flies out the window.