Q3A ugly sky fixed. Link to patch.

Vrangel

Golden Member
Jan 12, 2000
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Download patch from g256.com.
Details how its done are at guru3d.

Theres some confusion about versions. Patch at g256 is for Q3A 1.17
I am using it without any problems. Dont forget to reenter CD-key.

 

BFG10K

Lifer
Aug 14, 2000
22,709
3,003
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So this means you can have S3TC turned on but the sky looks fine? What about the other textures? What do they look like?
 

Vrangel

Golden Member
Jan 12, 2000
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Heh, they say its a hardware bug in GeForce chip. :(
Someone found a workaround.
 

Doomguy

Platinum Member
May 28, 2000
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Its not a hardware bug, its Q3's fault. It allows lightmaps to be compressed which causes the problem. ATI also uses S3TC but they dont compress 128x128 textures as a cheap workaround for the problem.
 

Vrangel

Golden Member
Jan 12, 2000
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Quote from guru3d:
"It seems like GF/GF2 use 16-bit texels after DXT1/S3TC texture decompression (that's why sky into q3 looks so ugly). I don't think that it's a drivers' problem, I almost sure that it's a bug into NVidia chips. If it's really hardware problem, software developers must use other compression formats (DXT2-DXT5 or S3TC with alpha) to avoid ugly banding effects like sky into Q3".

Patch forces DXT3 instead of DXT1.