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Q3A ugly sky fixed. Link to patch.

Vrangel

Golden Member
Download patch from g256.com.
Details how its done are at guru3d.

Theres some confusion about versions. Patch at g256 is for Q3A 1.17
I am using it without any problems. Dont forget to reenter CD-key.

 
So this means you can have S3TC turned on but the sky looks fine? What about the other textures? What do they look like?
 
Its not a hardware bug, its Q3's fault. It allows lightmaps to be compressed which causes the problem. ATI also uses S3TC but they dont compress 128x128 textures as a cheap workaround for the problem.
 
Quote from guru3d:
"It seems like GF/GF2 use 16-bit texels after DXT1/S3TC texture decompression (that's why sky into q3 looks so ugly). I don't think that it's a drivers' problem, I almost sure that it's a bug into NVidia chips. If it's really hardware problem, software developers must use other compression formats (DXT2-DXT5 or S3TC with alpha) to avoid ugly banding effects like sky into Q3".

Patch forces DXT3 instead of DXT1.
 
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