I read an article at Game Basement describing how to hex-edit your quake3.exe executable so it uses a different compression method, thereby fixing the problems of ugly sky and ugly textures, when r_ext_compress_textures=1 in Q3A 1.17. Anyways I tried it. I also tried using the S3TCFIX.ZIP or something that was being distributed there.. no luck with either of them, I've compared screenshots and everything looks the same (the s3tcfix.zip file can convert your quake3 executable into 6 different DXTC modes - they all look the same).
Anyone had any better luck with this?
Hopefully BenSkywalker will read this...
Anyone had any better luck with this?
Hopefully BenSkywalker will read this...
