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Q3 Mip Mapping

Psylent

Member
I'm lazy and havent looked very hard yet - but I just got a new video card - GeForce2mx - running the new Detonator 3 drivers and the mip mapping in Q3 is horrible! anything further then a few 'metres' away is ugly low detail textures

i'm running in 800*600*32, 32bit textures, full texture detail, EVERYTHING ON.... clues?
 
If you're using trilinear filtering and think the graphics are too blurry, there's two things you can do:

1. Enable anisotropic filtering from Detonator OpenGL driver control panel. This makes trilinear filtering appear much sharper and clearer.

2. Or don't use trilinear filtering. It's very function is to blend mipmap levels together in attempt of eliminating them. Sometimes it can make a mip-mapped high-contrast texture look bad.
 
yep yep trilinear filtering is on - i'll tweak it wheni get home, are there any console commands i could change to 'extend' the mip map distance - i had a look through them last night but couldnt seem to find anything
 
There's not a way to change the OpenGL mip map distance AFAIK in Quake3, it does it by default values given by OpenGL driver.
 
Try this:

r_lodbias -2

vid_restart

Not really sure if it'll change anything, but worth a try.
 
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