Pyro achievements may come with the next TF2 update

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40Hands

Diamond Member
Jun 29, 2004
5,042
0
71
To the above post, :thumbsup:

I love playing the Pyro and I find too many people neglect their shotgun. I almost use my shotty more then my flame thrower.
 

mundane

Diamond Member
Jun 7, 2002
5,603
8
81
I really enjoy playing a kamikaze pyro on maps with bottlenecks - even if you don't kill anyone in the process, the damage they (opponents) take en masse is usually enough to throw off their momentum, and hopefully your team can capitalize on that balance shift.
And of course, they are invaluable when used for spy checks.
 

Fenixgoon

Lifer
Jun 30, 2003
33,272
12,836
136
Originally posted by: 40Hands
To the above post, :thumbsup:

I love playing the Pyro and I find too many people neglect their shotgun. I almost use my shotty more then my flame thrower.

i :heart: my flamethrower :(
 

Avalon

Diamond Member
Jul 16, 2001
7,571
178
106
Originally posted by: Daverino
Soldiers only have four rockets before they have to reload, and any Pryo worth their salt knows that counting to four is important when going up against a soldier. I'm not saying it's a walk in the park, because one rocket on your feet and you're in big trouble. But soldiers are very vulnerable when reloading and not nearly fast enough to run away from a pyro. In general, a pryo can also close and torch a soldier if he's got his shotgun out. Wait for the opportunity, torch the soldier, back off and finish with the shotgun. If you run up to a soldier and expect to kill him with with the flamethrower faster than he can kill you with his rockets, you're going to be very disappointed. And as someone who plays soldier a lot as well, I can say that when you catch on fire, if you don't see a pyro, then he's probably right behind you. So as a pyro, even if you have complete surprise on a soldier or demo, you need to start circling as soon as you torch them.

People really seem not to understand the point of the pyro because they believe the be-all-and-end-all of all classes except the medic is to get kills upon kills. That's really not the point of a pyro. The pyro's DoT makes everyone he torches fall back for health because they can't sustain against the pryo's teammates while on fire. If you take two soldiers and a pyro up against three soldiers, in a fair fight, I would bet on the team with the pyro. In a way, the pyro is the exact opposite of the medic. The medic heals over time and the pyro harms over time. His role is to support offenses and disrupt attackers because people WILL get out of his way and/or focus on him. A good team knows that the best defense against an uber pyro is to run past him, not away.

In comp play, though, the pyro doesn't really have a role because he doesn't reward high twitchiness like a soldier, scout or demoman will. Since those are the players that tend towards comp play, and because the teams are generally smaller than regular pub play, he's kinda left out of the comp scene. I don't think that means there's anything wrong with him or that he needs 'fixing.' If he really is the weakest class, I don't care. He's just too much fun to play!

Mostly true.

In comp play I've tended to notice that no matter how amazing I was in a pub, if I was up against a really good and smart soldier, getting near him was death, and staying away meant very little.

In a pub it's a completely different story. If I do go up against that great soldier, he's often focused on something else, which gives me time to light him on fire, move out of the way, and start shotgunning.

I don't think the Pyro needs to be changed per say, but if he is to be more relevant in comp play then comp play is going to need to be 8v8 minimum or he will need different weapons and/or tweaking. That's not Valve's goal, I'd imagine.

Anywho...bring on the Pyro achievements!
 

Canai

Diamond Member
Oct 4, 2006
8,016
1
0
I'm a great pyro player, if I say so myself haha. I'm sure people from the AT game a few weeks ago can attest to that :D

But lately I've found that I can no longer kill soldiers or demos, and even if I get them to low enough health, they blow themselves up instead of me burning them to death. Result: they get an assist, no -1 for killing themselves, and I get nothing, which is bullshit.

The whole one rocket or nade kill is crap, since all the soldiers and demos have to do is fire a round at the ground, they don't even have to aim.

Valve really fucked up on the last update, removing the secondary door from Goldrush. Now people spam demo and soldier constantly.

All in all, I think I'm done with TF2 till the next (big) update.
 

WT

Diamond Member
Sep 21, 2000
4,816
60
91
I play pyro so much that I have double the time on that class compared to my second most played class. I am seriously looking forward to the achievements, and if any good meds want to uber me at the start of a round I'd be most appreciated (second level of Goldrush I can get 6+ kills uber'ed at the start of the round).

*HUNNA HUNNA HUHHHH*
 

andylawcc

Lifer
Mar 9, 2000
18,183
3
81
Originally posted by: mb
You know the pyro has a shotgun too, right? You use that as soon as someone is out of immediate range of the flame thrower. It's a very effective combination, especially if you catch a scout on fire and he tries to run away.

I didn't know if Valve beefed-up the Medic Syringe gun or not, but I have powned pyros recently who were chasing me down a straight hallway and I just walked backwards and fired away. I guess ppl just underestimated the strength of the syringe gun, or the pyro are indeed a bit too frail.
 

Dman877

Platinum Member
Jan 15, 2004
2,707
0
0
The syringe gun was always a pretty good weapon in narrow hallways, it's just that few people used it. Now that it heals the medic, they use it more.

About the pyro's, I don't get that class. I swear that whenever a pyro runs up to me, whether I'm a sniper or a heavy, I'm dead in like 2 seconds of direct fire. However, when I play pyro, I hold that fire over my target (I realize it has a short range, we're talking point blank here) for five, six seconds, and they still don't die. It has to do with lag I think because in order for me to hear the noise of my fire hitting them, I actually have to aim ahead of where they appear on my screen. It's just annpiyngbecause I don't have to do this for the other weapons in the game, just the flame thrower...
 

Daverino

Platinum Member
Mar 15, 2007
2,004
1
0
Originally posted by: Avalon
Mostly true.

In comp play I've tended to notice that no matter how amazing I was in a pub, if I was up against a really good and smart soldier, getting near him was death, and staying away meant very little.

In a pub it's a completely different story. If I do go up against that great soldier, he's often focused on something else, which gives me time to light him on fire, move out of the way, and start shotgunning.

I don't think the Pyro needs to be changed per say, but if he is to be more relevant in comp play then comp play is going to need to be 8v8 minimum or he will need different weapons and/or tweaking. That's not Valve's goal, I'd imagine.

Anywho...bring on the Pyro achievements!

Yeah, I agree that the pyro is not much of a comp class, but then again, with only 6v6 for comp teams, neither are spies nor engineers. It doesn't necessarily mean that they're underpowered. In comp play, with small teams and everyone completely aware and communicating there's not much of a chance for a pyro to slip in. When a pyro goes up against a soldier or demo in comp play it's likely going to be one on one. That's a scenario where the pyro will lose. It's not a problem with the pyro, but just what happens when you play the game (i.e comp) in a restricted way.


 

Born2bwire

Diamond Member
Oct 28, 2005
9,840
6
71
Originally posted by: Dman877
The syringe gun was always a pretty good weapon in narrow hallways, it's just that few people used it. Now that it heals the medic, they use it more.

About the pyro's, I don't get that class. I swear that whenever a pyro runs up to me, whether I'm a sniper or a heavy, I'm dead in like 2 seconds of direct fire. However, when I play pyro, I hold that fire over my target (I realize it has a short range, we're talking point blank here) for five, six seconds, and they still don't die. It has to do with lag I think because in order for me to hear the noise of my fire hitting them, I actually have to aim ahead of where they appear on my screen. It's just annpiyngbecause I don't have to do this for the other weapons in the game, just the flame thrower...

I think a lot of people take the secondary weapons for granted. I started getting into the habit of using the shotgun when I've expended my four rockets or whenever someone is out of the flamethrower's range. It's more effective than I think people give it credit for.
 

BlueAcolyte

Platinum Member
Nov 19, 2007
2,793
2
0
I know, I use my shotgun a lot as pyro. But it seems like it loads slower than other shotguns. Maybe it's the thick fire-proof gloves...
 

imported_Imp

Diamond Member
Dec 20, 2005
9,148
0
0
Originally posted by: Born2bwire
Originally posted by: Dman877
The syringe gun was always a pretty good weapon in narrow hallways, it's just that few people used it. Now that it heals the medic, they use it more.

About the pyro's, I don't get that class. I swear that whenever a pyro runs up to me, whether I'm a sniper or a heavy, I'm dead in like 2 seconds of direct fire. However, when I play pyro, I hold that fire over my target (I realize it has a short range, we're talking point blank here) for five, six seconds, and they still don't die. It has to do with lag I think because in order for me to hear the noise of my fire hitting them, I actually have to aim ahead of where they appear on my screen. It's just annpiyngbecause I don't have to do this for the other weapons in the game, just the flame thrower...

I think a lot of people take the secondary weapons for granted. I started getting into the habit of using the shotgun when I've expended my four rockets or whenever someone is out of the flamethrower's range. It's more effective than I think people give it credit for.

Ya, there's just something about straying from your primary weapon that messes with your head. When I'm engineer, I blast a lot of stuff away with the shotgun since I have no real other choice except the pea shooter. Pyro, soldier or heavy, shotgun becomes the pea shooter and it just doesn't 'feel' as useful anymore.
 

ivan2

Diamond Member
Mar 6, 2000
5,772
0
0
www.heatware.com
on another note, the pistol is a great sentry killer, if the sentry is left alone.

I consider myself a good soldier player. Pre-nerf or not, pyros don't kill me, even the ubered ones (unless they bust out shotgun after lighting me on fire *hint hint*), and I always go for the leg.

The only time I used pyro is in the second map at dust bowl on defense. I use it to go for the spawn killing.
 
Dec 27, 2001
11,272
1
0
Look at the medic weapons. Neither could be considered a buff for the class.....they just expanded it's current role. Same will happen for pyro.

Fire fields would be too overpowering in their ability to reveal spies. Rockets give them too much long range power......despite what czar thinks, Valve isn't trying to give people one uber class to pwn ass with. What's most likely is some kind of burst from the flamethrower.......probably 3x range of the current flame but it will be in spurts and not sustained. So you get more range at the price of overall damage. Would be situational but effective. Most people see a pyro coming and run, and this would give them perhaps just enough range to ignote a few of those people and expands their current ability to generate chaos in the enemy ranks and to do close quarters damage.
 

pugh

Senior member
Sep 8, 2000
733
10
81
Originally posted by: BadRobot
they are quick enough to dodge sentry fire if you are good.

QFTW. When Im not playing spy. I play the pyro sometimes... I cant say this enough about being able to dodge sentry bullets and flame the engy and his equipment. I love it lol!