Pyro achievements may come with the next TF2 update

RandomFool

Diamond Member
Dec 25, 2001
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www.loofmodnar.com
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Not really huge news since there been quite a few hints that the Pyro was being targets for changes, even before the whole achievement/new weapons updates. But cool nonetheless.

A snooper over at the Control Point forums has found that the latest update to the game features a potential hint of things to coming. Tearing through the GCF content package for the game, the snooper found a section documenting the included achievements in the game which featured a new entry: "Achievement_Group_1600: Pyro Pack (%s1 of %s2)."
 

Fenixgoon

Lifer
Jun 30, 2003
33,104
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Originally posted by: BlueAcolyte
I love how the secondary taunt is a hadoken.

i wish you could kill people with it. hell, they should make that an achievement.
 

potato28

Diamond Member
Jun 27, 2005
8,964
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Originally posted by: Fenixgoon
Originally posted by: BlueAcolyte
I love how the secondary taunt is a hadoken.

i wish you could kill people with it. hell, they should make that an achievement.

:laugh: It would one of the bestest pictures to get if half of the team was doing that to one sniper or medic.
 

TraumaRN

Diamond Member
Jun 5, 2005
6,893
63
91
Hopefully they release all the rest of the achievements together....so there wont be one class spamming the hell out of servers.
 
Oct 25, 2006
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First, buff up the pyro. Its great at point blank range, and out of that, it can't do much with its flamethrower. Can I have a secondary function that can spread oil on the floor and have it continually burn?
 

Fenixgoon

Lifer
Jun 30, 2003
33,104
12,514
136
Originally posted by: tenshodo13
First, buff up the pyro. Its great at point blank range, and out of that, it can't do much with its flamethrower. Can I have a secondary function that can spread oil on the floor and have it continually burn?

uber pyros = death

i can't tell you how much i rape with that :p :D
 
Oct 25, 2006
11,036
11
91
Originally posted by: Fenixgoon
Originally posted by: tenshodo13
First, buff up the pyro. Its great at point blank range, and out of that, it can't do much with its flamethrower. Can I have a secondary function that can spread oil on the floor and have it continually burn?

uber pyros = death

i can't tell you how much i rape with that :p :D

Truth. I don't know why people bother to uber Heavies. Uber the goddman pyro's, they're infinitely better ubered.

But out of Uber, they can't do much unless you run right at the guy.
 

TraumaRN

Diamond Member
Jun 5, 2005
6,893
63
91
Originally posted by: tenshodo13
Originally posted by: Fenixgoon
Originally posted by: tenshodo13
First, buff up the pyro. Its great at point blank range, and out of that, it can't do much with its flamethrower. Can I have a secondary function that can spread oil on the floor and have it continually burn?

uber pyros = death

i can't tell you how much i rape with that :p :D

Truth. I don't know why people bother to uber Heavies. Uber the goddman pyro's, they're infinitely better ubered.

But out of Uber, they can't do much unless you run right at the guy.

I beg to disagree, Heavy is one of the classes I regularly play, and I can absolutely devastate as an Ubered Heavy. Just most heavies dont know how to use their uber.

But if you really want to massacre all, do a double rush, one ubered heavy and one ubered pyro.

 

BadRobot

Senior member
May 25, 2007
547
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Pyro is suppose to be a short range guy. They do tons of damage up close and they are quick enough to dodge sentry fire if you are good.

However, I fully expect one of the secondary weapons to be the flame rocket launcher from TFC.
 

Czar

Lifer
Oct 9, 1999
28,510
0
0
Pyros are handicapped for one obvios reason, you run into a enemy soldier. You start flaming, have a few second head start, but he only needs one rocket right in your face and you are dead.

Sure the pyros are good close up but the soldier.. and even the demo man are better.
 

drum

Diamond Member
Feb 1, 2003
6,810
4
81
Hudda Hudda Huh.

does anyone know what the pyro mumbles when he caps the intelligence? I can never make it out
 

mb

Lifer
Jun 27, 2004
10,233
2
71
Sweet, pyro is my second fav class after sniper.
Originally posted by: Czar
Pyros are handicapped for one obvios reason, you run into a enemy soldier. You start flaming, have a few second head start, but he only needs one rocket right in your face and you are dead.

Sure the pyros are good close up but the soldier.. and even the demo man are better.

You know the pyro has a shotgun too, right? You use that as soon as someone is out of immediate range of the flame thrower. It's a very effective combination, especially if you catch a scout on fire and he tries to run away.
 

jesterb84

Member
Mar 14, 2008
127
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Originally posted by: Czar
Pyros are handicapped for one obvios reason, you run into a enemy soldier. You start flaming, have a few second head start, but he only needs one rocket right in your face and you are dead.

Sure the pyros are good close up but the soldier.. and even the demo man are better.

I agree, sometimes the Pyro seems a little too frail. You're supposed to be a close-quarters guy but up close most classes can mow you down. Maybe they can either beef up his health or his speed.
 

Czar

Lifer
Oct 9, 1999
28,510
0
0
Originally posted by: mb
Sweet, pyro is my second fav class after sniper.
Originally posted by: Czar
Pyros are handicapped for one obvios reason, you run into a enemy soldier. You start flaming, have a few second head start, but he only needs one rocket right in your face and you are dead.

Sure the pyros are good close up but the soldier.. and even the demo man are better.

You know the pyro has a shotgun too, right? You use that as soon as someone is out of immediate range of the flame thrower. It's a very effective combination, especially if you catch a scout on fire and he tries to run away.

even at point blank range it takes a soldier or demo less time to realise he is on fire, figure out where the pyro is and fire one shot
Results, pyro dead, soldier or demo on fire and will die if he doesnt get a med kit very soon.
 

Fenixgoon

Lifer
Jun 30, 2003
33,104
12,514
136
Originally posted by: tenshodo13
Originally posted by: Fenixgoon
Originally posted by: tenshodo13
First, buff up the pyro. Its great at point blank range, and out of that, it can't do much with its flamethrower. Can I have a secondary function that can spread oil on the floor and have it continually burn?

uber pyros = death

i can't tell you how much i rape with that :p :D

Truth. I don't know why people bother to uber Heavies. Uber the goddman pyro's, they're infinitely better ubered.

But out of Uber, they can't do much unless you run right at the guy.

uber heavies have their uses - mainly for sustained, ranged firepower.

i've gone uber heavy and once you rack up crits... the death toll rises exponentially.
 

Robert Munch

Senior member
Oct 11, 2006
899
0
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Originally posted by: Czar
Originally posted by: mb
Sweet, pyro is my second fav class after sniper.
Originally posted by: Czar
Pyros are handicapped for one obvios reason, you run into a enemy soldier. You start flaming, have a few second head start, but he only needs one rocket right in your face and you are dead.

Sure the pyros are good close up but the soldier.. and even the demo man are better.

You know the pyro has a shotgun too, right? You use that as soon as someone is out of immediate range of the flame thrower. It's a very effective combination, especially if you catch a scout on fire and he tries to run away.

even at point blank range it takes a soldier or demo less time to realise he is on fire, figure out where the pyro is and fire one shot
Results, pyro dead, soldier or demo on fire and will die if he doesnt get a med kit very soon.
pyros are crowd control and can sustain at least one direct hit from a rock.
 

BlueAcolyte

Platinum Member
Nov 19, 2007
2,793
2
0
I really hate pyros on hydro. Your team is all bunched up in the passages launching rockets and grenades at the other team when a pyro runs up and lights everyone on fire simultaneously before getting hideously overkilled.

Edit: Since the improvement of my aim, I am actually surprised how quick the flamethrower kills someone when I actually hit them :p
 

Capitalizt

Banned
Nov 28, 2004
1,513
0
0
I love when you ask for a sentry or something as a pyro. Valve actually went through the effort of capturing the muffled voice of some guy asking for things and doing different taunts, etc ;)
 

mb

Lifer
Jun 27, 2004
10,233
2
71
Originally posted by: Czar
Originally posted by: mb
Sweet, pyro is my second fav class after sniper.
Originally posted by: Czar
Pyros are handicapped for one obvios reason, you run into a enemy soldier. You start flaming, have a few second head start, but he only needs one rocket right in your face and you are dead.

Sure the pyros are good close up but the soldier.. and even the demo man are better.

You know the pyro has a shotgun too, right? You use that as soon as someone is out of immediate range of the flame thrower. It's a very effective combination, especially if you catch a scout on fire and he tries to run away.

even at point blank range it takes a soldier or demo less time to realise he is on fire, figure out where the pyro is and fire one shot
Results, pyro dead, soldier or demo on fire and will die if he doesnt get a med kit very soon.

Eh, maybe you just suck at pyro. I don't have that problem.
 

TheVrolok

Lifer
Dec 11, 2000
24,254
4,092
136
Originally posted by: mb
Originally posted by: Czar
Originally posted by: mb
Sweet, pyro is my second fav class after sniper.
Originally posted by: Czar
Pyros are handicapped for one obvios reason, you run into a enemy soldier. You start flaming, have a few second head start, but he only needs one rocket right in your face and you are dead.

Sure the pyros are good close up but the soldier.. and even the demo man are better.

You know the pyro has a shotgun too, right? You use that as soon as someone is out of immediate range of the flame thrower. It's a very effective combination, especially if you catch a scout on fire and he tries to run away.

even at point blank range it takes a soldier or demo less time to realise he is on fire, figure out where the pyro is and fire one shot
Results, pyro dead, soldier or demo on fire and will die if he doesnt get a med kit very soon.

Eh, maybe you just suck at pyro. I don't have that problem.

Maybe you're playing against bad soliders/demomen? :) I usually don't have this problem either, but it does happen that a good soldier/demo will realize you're there and turn and drill you with a rocket/pipebomb and if you've taken any other dmg to that point - you'll get gibbed. Pyros definitely are squishy, but if they weren't, they'd just be too nasty. I like pyros just to push back offenses, uber a pyro and everyone on the other team just backs up.
 

Daverino

Platinum Member
Mar 15, 2007
2,004
1
0
Soldiers only have four rockets before they have to reload, and any Pryo worth their salt knows that counting to four is important when going up against a soldier. I'm not saying it's a walk in the park, because one rocket on your feet and you're in big trouble. But soldiers are very vulnerable when reloading and not nearly fast enough to run away from a pyro. In general, a pryo can also close and torch a soldier if he's got his shotgun out. Wait for the opportunity, torch the soldier, back off and finish with the shotgun. If you run up to a soldier and expect to kill him with with the flamethrower faster than he can kill you with his rockets, you're going to be very disappointed. And as someone who plays soldier a lot as well, I can say that when you catch on fire, if you don't see a pyro, then he's probably right behind you. So as a pyro, even if you have complete surprise on a soldier or demo, you need to start circling as soon as you torch them.

People really seem not to understand the point of the pyro because they believe the be-all-and-end-all of all classes except the medic is to get kills upon kills. That's really not the point of a pyro. The pyro's DoT makes everyone he torches fall back for health because they can't sustain against the pryo's teammates while on fire. If you take two soldiers and a pyro up against three soldiers, in a fair fight, I would bet on the team with the pyro. In a way, the pyro is the exact opposite of the medic. The medic heals over time and the pyro harms over time. His role is to support offenses and disrupt attackers because people WILL get out of his way and/or focus on him. A good team knows that the best defense against an uber pyro is to run past him, not away.

In comp play, though, the pyro doesn't really have a role because he doesn't reward high twitchiness like a soldier, scout or demoman will. Since those are the players that tend towards comp play, and because the teams are generally smaller than regular pub play, he's kinda left out of the comp scene. I don't think that means there's anything wrong with him or that he needs 'fixing.' If he really is the weakest class, I don't care. He's just too much fun to play!