purple screen of death

softcy

Junior Member
Jan 12, 2010
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Jd007

Senior member
Jan 1, 2010
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Check your GPU temps (and all system temps), then PCI-E power connector. Do you experience a system crash when it happens? Or it just stays like that for a while and goes back to normal? Oh and what PSU do you have?
 
Dec 30, 2004
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I think VRAM as well. Windows 7 uses the VRAM now (and no longer uses the system RAM like vista did); I have this drawing problem very occasionally but only on a single program window (and it's usually speedfan only).
 

evolucion8

Platinum Member
Jun 17, 2005
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Vista used both, the VRAM and stored a copy of the buffer in the RAM, a huge waste of resources. 0That's why when more Explorer Windows were opened, more RAM and VRAM were consumes needlessly. Now in Windows 7, the data is not replicated anymore in the RAM and will only store video data in the VRAM. :)

That kind of artifacts looks like a VRAM problem, GPU related problems usually looks like small white dots or color artifacts. VRAM problems looks like the one that you have, plus other strange lines, odd or similar patterns in screen related to polygons etc. Do an RMA if possible.
 

softcy

Junior Member
Jan 12, 2010
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thanks for replies,

GPU temps are stable, ie. 30C (86F) normal and 40C (104F) when 3D app or game is used
Maybe few Celsius more, but drops fast.

CPU temperature is normaly 40C and when rendering some 3D images it goes as high as 60C(140) and 70C(158) (btw is 70C 'ok' or 'normal' for quad core i5 CPU after 12 minutes of 100% CPU load)

Don't know about PCI-E connector, since I'm not allowed to touch it, because of warranty, but within few days I'll go to monitor servicing, and I shall check that.

Yes, I do experience system crash, and does not go back to normal. One time, music was playing then this happened. Music kept playing for ~15 sec. and system crashed (restarted).

PSU is Gigabyte and is 720W so I don't think that's an issue.

I had also issue when I managed one huge 3D test scene. I used generator to generate about ~15 mil of polys, and as I increased num of polys in scene I noticed some artifacts. Zooming in I've noticed that some polys were lost. Gone for good. Didn't test this issue hard core, but I highly doubt that professional 3D product (softimage) would allow itself to "loose" polys :\.

I wish not to try some other then out-of-the-box drivers, mainly because of warranty and 'cause this is out-of-the-box problem. New rig wasn't used, and problem appeared at first day of usage :\

And yes, I will do RMA ASAP, and insist on nothing less.
 
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