- Aug 6, 2005
- 2,173
- 15
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I debated starting this as I've got a couple other similar ones I've been following and updating on, but this one is just a little bit different than Empyrion and Planet Explorers (not updated in a while - my fault).
This game, PULSAR: Lost Colony, is really geared to Team play more than the above two.
Here, you actually take on the Roll of one of 5(?) Officers on your Starship - Captain, Pilot, Scientist, Weapon Specialist, and Engineer.
Thinking of this as Star Trek Bridge crew officers would be may best explanation - that is quite the impression I had way back then.
It has been over a year since I fiddled with it, so a lot has changed, but the impression I got was that you really needed a separate person to cover each position as there is a lot to keep track of.
You can assign an Android/Bot to cover designated positions, but at the time checked it either it wasn't fully up to snuff or I didn't understand fully what to do (more than likely the case).
So you have your Crew of 5, versus AI's(?) / other Teams / Crews(?) . . . not 100% on the status of this, but that looks to be where things were headed.
A few snippets will probably give a better idea of what this is about (from Dev Site):
A RANDOMIZED GALAXY TO EXPLORE
At the beginning of every voyage, the sectors of the galaxy are randomly generated. Each sector may be occupied by a faction and contain enemies, space stations or planets. As you continue your voyage, the galaxy dynamically changes as sectors get overtaken by other factions and the level of chaos rises. Embark on far-off missions, engage in combat within enemy sectors, and explore the fringes of the galaxy.
JOURNEY ALONE OR WITH FRIENDS
Each crew consists of up to five members. You can play offline with bots or cooperatively with friends online. Alternatively, you can take a ship out by yourself and perform all tasks of the crew, although it may prove to be quite a challenge.
EVERYONE PLAYS A KEY ROLE ON THE SHIP
There are five available classes—Captain, Pilot, Scientist, Weapons Specialist and Engineer. Each role has its own responsibilities to perform aboard the ship. Coordination between your crewmembers will be necessary for survival during your voyage. More info about the classes can be found here.
JOIN THE AWAY TEAM
Leave the comforts of your starship behind to explore stations and planets. These locations may be necessary to complete the next objectives in your missions, or contain salvageable items that can be of great value to your crew. Use caution, however, as these places are not always hospitable.
In that first bit, ". . . As you continue your voyage, the galaxy dynamically changes . . . ", I can tell you that each time you use your Warp Drive you add to the Galaxy Chaos factor.
In other words, the Galaxy is not static, it is going to change over time as you use your Warp Drive.
From Steam Blurb:
Team up to operate an advanced starship and explore a randomized galaxy falling into chaos. Each player assumes a role aboard the ship: Captain, Pilot, Scientist, Weapons Specialist and Engineer. Coordination between your crewmembers will be essential in order to survive the perils that await you.
Control the various stations that run your ship. Reroute power between ship systems, scan alien planets for lifeforms, run powerful programs to change the tide of battle, or start up the warp drive to escape a conflict you cannot win. The strategies you use are up to you—or your Captain.
Embark on missions, investigate abandoned stations, and scavenge for components that could aid you in your voyage. Teleport down to the surfaces of alien planets, where you may face extreme environments and dangerous creatures. Trek across the galaxy, and discover what lies on its fringes.
PULSAR: Lost Colony is our attempt to create a fully cooperative space-faring experience, because it’s one of the games we've always wanted to play.
Current Features
Beta 15 info:
Beta 15 Release Notes
July 12 - leafygamesdev
Hey everyone!
Beta 15 is now out!
Devlog #71:
YouTube™ Video: PULSAR: Lost Colony - Devlog #71
Views: 1,858
Beta 15 Release Notes: http://forums.pulsarthegame.com/viewtopic.php?f=3&t=3912 Beta 14.9 Release Notes: http://forums.pulsarthegame.com/viewtopic.php?f=3&t=3898 PULSAR: Lost Colony is a cooperative...
As we mentioned in Beta 14.9, this is sort of the second half of what we originally planned for Beta 15. It features new grenade-based weapons and tools with networked physics, a new hub called the ‘Burrow’, and a gladiator-style pit called the ‘Sand Scar Arena’. During the rest of the Beta 15 release cycle we’re looking to add creatures and take another look at AI boarding behavior.
Additions
-New Hub: The Burrow - A planetside hub built into a rocky outcrop on an arid desert planet.
-30 new NPCs have been added
-New Mission: Find the Strange Creature (offers reward for finding V’uurog)
-Burrow NPC ‘Kavin Arent’ sells a limited stock of research materials
-The Sand Scar Arena - Found in the Burrow, this arena pits players against numerous waves of deadly foes in a dynamic arena landscape. Crews who survive all rounds will win 10,000 credits!
-Ammo reservoirs can now be found on all ships
-Reloading system: Some weapons now require ammo to function, you can reload these weapons at an ammo reservoir usually found in the armor of each ship. The reservoir replenishes after every jump.
-New Enemy: Jet Bandit
-New Enemy: Armored Mega Ant
-New Weapon: Pulse Grenade Launcher
-New Weapon: Mini Grenade Launcher
-New Tool: Fire Killer Grenade
-New Tool: System Repair Grenade
-New Tool: Healing Grenade
Changes
-Quick respawn talent reduced from 20% per rank to 12%
-Player characters now have some intrinsic damage reduction to help them survive longer during fights
-Base fire extinguisher is slightly less effective
-Removed green reticle on players. This system would prevent players from shooting one another and hampered combat.
-Beam pistols now use ammo
-Colonial Union outpost 448 (Sector 0) has had its exterior mesh tweaked and optimized
-Base stamina for players has been doubled
Fixes
-Changed some mouse behavior to improve experience on some linux setups
-Fixed some rendering issues that prevented detail normals from working
-New save file system should help prevent saves from becoming corrupted if game is closed in unexpected ways
Thank you for your time!
Best,
The Leafy Games Team
Overall Steam positives have been 89% (80% recent), and updates have been roughly monthly (actually bi-weekly as of late).
Supports:
Single Player
Co-op
Online Co-op
Cross-Platform Multiplayer
Controller Support (in progress)
VR Support - HTC Vive, Oculus Rift, and OSVR
Linux
Has Replay value (random Galaxy / Scenario generation) and multiple play modes.
Steam page link - http://store.steampowered.com/app/252870/PULSAR_Lost_Colony/
Developer site link - http://www.pulsarthegame.com/
In the Beta 15 notes there is a Trailer about Beta 15 additions/changes, here is probably a more apt Trailer about the game (earlier version):
This looks to be a good game to add to your tracking for those that are looking for something along these lines.
560
.
This game, PULSAR: Lost Colony, is really geared to Team play more than the above two.
Here, you actually take on the Roll of one of 5(?) Officers on your Starship - Captain, Pilot, Scientist, Weapon Specialist, and Engineer.
Thinking of this as Star Trek Bridge crew officers would be may best explanation - that is quite the impression I had way back then.
It has been over a year since I fiddled with it, so a lot has changed, but the impression I got was that you really needed a separate person to cover each position as there is a lot to keep track of.
You can assign an Android/Bot to cover designated positions, but at the time checked it either it wasn't fully up to snuff or I didn't understand fully what to do (more than likely the case).
So you have your Crew of 5, versus AI's(?) / other Teams / Crews(?) . . . not 100% on the status of this, but that looks to be where things were headed.
A few snippets will probably give a better idea of what this is about (from Dev Site):
A RANDOMIZED GALAXY TO EXPLORE
At the beginning of every voyage, the sectors of the galaxy are randomly generated. Each sector may be occupied by a faction and contain enemies, space stations or planets. As you continue your voyage, the galaxy dynamically changes as sectors get overtaken by other factions and the level of chaos rises. Embark on far-off missions, engage in combat within enemy sectors, and explore the fringes of the galaxy.
JOURNEY ALONE OR WITH FRIENDS
Each crew consists of up to five members. You can play offline with bots or cooperatively with friends online. Alternatively, you can take a ship out by yourself and perform all tasks of the crew, although it may prove to be quite a challenge.
EVERYONE PLAYS A KEY ROLE ON THE SHIP
There are five available classes—Captain, Pilot, Scientist, Weapons Specialist and Engineer. Each role has its own responsibilities to perform aboard the ship. Coordination between your crewmembers will be necessary for survival during your voyage. More info about the classes can be found here.
JOIN THE AWAY TEAM
Leave the comforts of your starship behind to explore stations and planets. These locations may be necessary to complete the next objectives in your missions, or contain salvageable items that can be of great value to your crew. Use caution, however, as these places are not always hospitable.
In that first bit, ". . . As you continue your voyage, the galaxy dynamically changes . . . ", I can tell you that each time you use your Warp Drive you add to the Galaxy Chaos factor.
In other words, the Galaxy is not static, it is going to change over time as you use your Warp Drive.
From Steam Blurb:
Team up to operate an advanced starship and explore a randomized galaxy falling into chaos. Each player assumes a role aboard the ship: Captain, Pilot, Scientist, Weapons Specialist and Engineer. Coordination between your crewmembers will be essential in order to survive the perils that await you.
Control the various stations that run your ship. Reroute power between ship systems, scan alien planets for lifeforms, run powerful programs to change the tide of battle, or start up the warp drive to escape a conflict you cannot win. The strategies you use are up to you—or your Captain.
Embark on missions, investigate abandoned stations, and scavenge for components that could aid you in your voyage. Teleport down to the surfaces of alien planets, where you may face extreme environments and dangerous creatures. Trek across the galaxy, and discover what lies on its fringes.
PULSAR: Lost Colony is our attempt to create a fully cooperative space-faring experience, because it’s one of the games we've always wanted to play.
Current Features
- Online drop-in / drop-out multiplayer
- Command and control an advanced starship
- Five unique classes; everyone plays a role on the ship
- Fast-paced and tactical ship-to-ship space combat
- Teleport to other ships, planets or stations to join the away team
- Loot planets and stations for valuable items
- Board enemy ships to capture them or destroy systems
- AI crew bots
- Research and Sample Collection
- Gamepad support (work in progress)
- Ship-To-Ship hailing (diplomacy, trade, intimidation)
- Customizable AI priority system to enable custom crew bot behavior
- Oculus Rift and HTC Vive support (w/ motion controllers)
- The Academy (In game tutorial)
- Meta-multiplayer (daily leaderboards, etc)
- AI crew bot improvements (with advanced specialties for classes and enemies)
- Offline LAN support
- A healthy amount of polish and love to the systems we already have
- Optimization improvements
- Challenge modes
- More languages
- A large amount of content to explore and interact with
Beta 15 info:
Beta 15 Release Notes
July 12 - leafygamesdev
Hey everyone!
Beta 15 is now out!
Devlog #71:

YouTube™ Video: PULSAR: Lost Colony - Devlog #71
Views: 1,858
Beta 15 Release Notes: http://forums.pulsarthegame.com/viewtopic.php?f=3&t=3912 Beta 14.9 Release Notes: http://forums.pulsarthegame.com/viewtopic.php?f=3&t=3898 PULSAR: Lost Colony is a cooperative...
As we mentioned in Beta 14.9, this is sort of the second half of what we originally planned for Beta 15. It features new grenade-based weapons and tools with networked physics, a new hub called the ‘Burrow’, and a gladiator-style pit called the ‘Sand Scar Arena’. During the rest of the Beta 15 release cycle we’re looking to add creatures and take another look at AI boarding behavior.
Additions
-New Hub: The Burrow - A planetside hub built into a rocky outcrop on an arid desert planet.
-30 new NPCs have been added
-New Mission: Find the Strange Creature (offers reward for finding V’uurog)
-Burrow NPC ‘Kavin Arent’ sells a limited stock of research materials
-The Sand Scar Arena - Found in the Burrow, this arena pits players against numerous waves of deadly foes in a dynamic arena landscape. Crews who survive all rounds will win 10,000 credits!
-Ammo reservoirs can now be found on all ships
-Reloading system: Some weapons now require ammo to function, you can reload these weapons at an ammo reservoir usually found in the armor of each ship. The reservoir replenishes after every jump.
-New Enemy: Jet Bandit
-New Enemy: Armored Mega Ant
-New Weapon: Pulse Grenade Launcher
-New Weapon: Mini Grenade Launcher
-New Tool: Fire Killer Grenade
-New Tool: System Repair Grenade
-New Tool: Healing Grenade
Changes
-Quick respawn talent reduced from 20% per rank to 12%
-Player characters now have some intrinsic damage reduction to help them survive longer during fights
-Base fire extinguisher is slightly less effective
-Removed green reticle on players. This system would prevent players from shooting one another and hampered combat.
-Beam pistols now use ammo
-Colonial Union outpost 448 (Sector 0) has had its exterior mesh tweaked and optimized
-Base stamina for players has been doubled
Fixes
-Changed some mouse behavior to improve experience on some linux setups
-Fixed some rendering issues that prevented detail normals from working
-New save file system should help prevent saves from becoming corrupted if game is closed in unexpected ways
Thank you for your time!
Best,
The Leafy Games Team
Overall Steam positives have been 89% (80% recent), and updates have been roughly monthly (actually bi-weekly as of late).
Supports:
Single Player
Co-op
Online Co-op
Cross-Platform Multiplayer
Controller Support (in progress)
VR Support - HTC Vive, Oculus Rift, and OSVR
Linux
Has Replay value (random Galaxy / Scenario generation) and multiple play modes.
Steam page link - http://store.steampowered.com/app/252870/PULSAR_Lost_Colony/
Developer site link - http://www.pulsarthegame.com/
In the Beta 15 notes there is a Trailer about Beta 15 additions/changes, here is probably a more apt Trailer about the game (earlier version):
This looks to be a good game to add to your tracking for those that are looking for something along these lines.
560
.
Last edited: