Psychedelic trucks in MOHAA with 27.10 drivers? (FIXED - TC comparison shot added)

DefRef

Diamond Member
Nov 9, 2000
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I was having all kinds of locks and crashes in MOHAA, so I went from the 23.12 to 27.10 drivers. I'm running OK now, but the trucks now look weird. As you change position, it alternately looks OK and then has acid-trip patterns swirl all over it, like the shaders are going nuts. It's not the worst thing in the world, but is anyone else seeing this?
 

BFG10K

Lifer
Aug 14, 2000
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Are you running in 32 bit colour with texture compression disabled?
Any overclocks, especially to your video card?
 

DefRef

Diamond Member
Nov 9, 2000
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32-bit WITH TC enabled. Didn't notice any goofiness before with the 23.12s. GF3Ti200 is OCed to 215/455 down from the 220/460 I used to run at. No other games have locked on me. Nothing else looks weird. It's odd.
 

BFG10K

Lifer
Aug 14, 2000
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I assume you tried running the card at stocks speeds before you posted here? If you didn't please stop wasting everyones' time and go and do it now.

Also disable texture compression.
 

DefRef

Diamond Member
Nov 9, 2000
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In the midst of Mr. Cranky Pants' diatribes (Valentine's Day must've gone poorly for him), WAS a useful bit of info.

In NVMax, I'd checked off the "Force S3TC v3 compression" box. Unticking that fixed all the problems. I'm OCed at 220/460 now and have TC enabled in the game. It's a MUST to enable TC in-game, otherwise it looks bland and pathetic.

Thanks for your help, even though you weren't very nice about it.:disgust:
 

BFG10K

Lifer
Aug 14, 2000
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Who pissed in your cornflakes, beyatch?!?:|

People who try to diagnose problems on overclocked hardware, especially if they don't even have the decency to try stock speeds first.

It's like cutting your arm on purpose and then complaining that it bleeds.

It's a MUST to enable TC in-game, otherwise it looks bland and pathetic.

I don't have a clue what you're on about. Texture compression reduces image quality, even DXT3.
 

DefRef

Diamond Member
Nov 9, 2000
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Listen, I didn't come here crying, "Waaaaaahhh!! Windows is suck! Nvidia is suck!! EA is suck!!! Fix my problem!!!" All I said was that I was having some COSMETIC anomolies with a SINGLE thing (the trucks) and I wondered if this was a unique issue. There was no reason for you to sh*t all over the place because you didn't want to help. You wasted more time being a jerk than I wasted for anyone who dropped in to see what was up.

I wasn't having lockups on ANY other games. Q3, RtCW, Max Payne, B&W - all games with demanding graphics and running on my video card without a hitch. Just because your 4MB ATI Rage II has a heart attack while playing The Sims is no reason to get snotty.

Also, it's obvious that you don't have MOHAA, because the manual states:

By using the better textures and built-in hardware compression, better visual effects can be achieved.

This is true. While I was running down this issue (BTW: I HAD tried default speeds earlier), I looked at the differences between settings, and using the compressed textures made hella difference. Maybe when you upgrade from that PowerVR card you have know (couldn't afford a Voodoo 1?), you'll SEE the difference.
 

richleader

Golden Member
Jan 1, 2001
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" I don't have a clue what you're on about. Texture compression reduces image quality, even DXT3. "

You're not being rational.

Yes, if one texture is compressed, the original will have a higher quality, but games are starting to ship where the compressed texture actually holds more information than the standard texture--that's the whole point of compression.

I mean, what has a better image at the same dpi, a 300K tga file without RLE or a 300K Jpg? Unless we're dealing with postage stamps, the answer is a no brainer as a 640X480 TGA file is well over 1mb in size.
 

DefRef

Diamond Member
Nov 9, 2000
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Since a picture's worth 1000 words (like STFU x 250), here's a quick comparison of the friggin' truck with TC on and off:

Can YOU see the difference?

Absolutely no processing was done to the TGAs beyond cropping the truck and resizing and JPEGing. NO gamma enhancement or any color correction was used. I snapped the TGAs in-game and dropped them into a new PS doc. (Sorry that I didn't hit the same angle.)

I didn't have time nor inclination to find more examples, especially since MOHAA isn't the best-looking game out. (It'll never look like RtCW.)

Any questions?
 

BFG10K

Lifer
Aug 14, 2000
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but games are starting to ship where the compressed texture actually holds more information than the standard texture--that's the whole point of compression.

But all alpha blending image quality is still reduced regardless of what detail the textures have. Try taking screenshots with multiple lights intersecting each other and you'll see what I mean.

Maybe when you upgrade from that PowerVR card you have know (couldn't afford a Voodoo 1?), you'll SEE the difference.

<rolleyes>

Do you know how to click on links? I'll leave it as an exercise for you to figure out how to get to my system specs.
 

DefRef

Diamond Member
Nov 9, 2000
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<< Do you know how to click on links? I'll leave it as an exercise for you to figure out how to get to my system specs. >>

Do you know what sarcasm is or are you too busy performing a visual inspection of your colon? (That stick must make it hard to sit down comfortably.)

New video cards are implementing on-the-fly texture compression as well as huge amounts of RAM to support the increasingly detailed textures that modern games are using. To see the distance that art has come, compare the model textures on the Max Payne and RtCW models with the skins on say, HL or Quake 2. The Voodoo 1 was the state of the art when games like Q2 and Jedi Knight came out. Fire up Q2 on yer bitchin' Ti500 and try not to barf at the blurry, out-of-focus looking skins and models made up of about 27 polys.

And WTF are you harping about alpha-blending for? Textures are on the friggin' WALLS, Bub. Where shall we see multi-intersecting lights? Care to provide screenshots or are you more interesting in being useless?
 

Grin

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Jul 21, 2001
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I don't think you screaming like a blowdryer will stop BFG from posting remarks bordering on rude and condescending, DefRev.

ANyhow, I can't really see any difference between those two pictures. Can anyone point me to the differences? Granted, I may have some eyey anomaly, but I think I just don't know what to look for. (Well, textures , obviously, but which ones? )
 

richleader

Golden Member
Jan 1, 2001
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Examine the rivets on the wood texture of the truck rails. Obviously, it's poor texture work to begin with but the left hand side with the tc is far better looking.
 

NicColt

Diamond Member
Jul 23, 2000
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>GeForce 3 Ti200 > No other games have locked on me. >> Obviously, it's poor texture work to begin with

LOL, Clasic post, dude you and MOH just don't belong to each other.
 

BFG10K

Lifer
Aug 14, 2000
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And WTF are you harping about alpha-blending for? Textures are on the friggin' WALLS, Bub

Good lord, somebody needs to get a clue.

Do you know what multipass rendering is? Do you know what lightmaps are?

I'll admit though, I could have asked you to run your card at stocks speeds a little nicer. I just get annoyed at overclockers who ask for help before they even have the decency to run at stock speeds. I don't think anyone here would think that that's an unreasonable request to make.

stop BFG from posting remarks bordering on rude and condescending, DefRev

Excuse me? Do you think that my request to run the hardware at rated speeds before asking for help is borderline rude and condescending? Please, grow up and stop playing these childish games.
 

DefRef

Diamond Member
Nov 9, 2000
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You're still stuck on the concept that there was a PROBLEM with the game. Before, when it was locking up and crashing constantly, THAT was a problem. (And when I was t-shooting that, the first thing I did was knock it down to default.) After the driver change, the problems stopped and this one bit of visual weirdness happened. There must be some sort of shader at work that didn't like the NVMax setting I tripped off.

For those trying to see the difference in the screen shot: Look at the right side of the truck paneling. It's washed out and noticably blurry w/o TC. MOHAA is a really good looking game, but it's not as good looking at RtCW.I'm having a lot more fun with the SP of MOHAA though, so looks ain't everything. Heck, I have yet to find a better game than Half-Life and that looks like ASS nowadays, don't it? Graphics are just window dressing.