- Feb 14, 2005
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http://www.mcvuk.com/news/39317/Sony-Weve-learnt-a-lot-from-PSPgo
I'm sure it was astonishing to discover the PSPGo would fail. You create an "update" to a decent hand-held console that is more expensive but with less functionality. You then sell downloadable games for equal or more than the retail costs of the same games and with the added benefit of not being able to recoup some of your costs by selling it back to the game store, or even lending it to one of your friends like you can with physical media. Amazingly enough, people aren't flocking to the system.
Normally when a company wants to find out what a certain group wants they take a survey and usually release a beta product it is testing to focus groups to gauge interest and note down likes and dislikes. If what Andrew House says is true, Sony customers (and I own a PS3) are paying Sony for the privilege of becoming test subjects? WTF? I know this is not true but Sony feels a compulsion to put some positive spin on the PSPGo when they should just let it die a quiet death.
Downloadable games will sell. You just have to do it right. Sony went about it the wrong way from the beginning.
I know I'm not saying anything new when I say that Sony needs to invest in some duct tape and wrap it around the mouths of their employees.SCEE president and CEO Andrew House replied: It was introduced in a mature lifecycle to learn more about what the consumer wanted and weve definitely learnt a lot.
Is that measured by success in sales? I dont think it is.
One of the reasons we launched PSPgo was to understand where that consumer behaviour was going. We were getting signals from consumers that this was the kind of device that they wanted. But we need to recognise that consumers like their packaged media library.
I'm sure it was astonishing to discover the PSPGo would fail. You create an "update" to a decent hand-held console that is more expensive but with less functionality. You then sell downloadable games for equal or more than the retail costs of the same games and with the added benefit of not being able to recoup some of your costs by selling it back to the game store, or even lending it to one of your friends like you can with physical media. Amazingly enough, people aren't flocking to the system.
Normally when a company wants to find out what a certain group wants they take a survey and usually release a beta product it is testing to focus groups to gauge interest and note down likes and dislikes. If what Andrew House says is true, Sony customers (and I own a PS3) are paying Sony for the privilege of becoming test subjects? WTF? I know this is not true but Sony feels a compulsion to put some positive spin on the PSPGo when they should just let it die a quiet death.
Downloadable games will sell. You just have to do it right. Sony went about it the wrong way from the beginning.
