PSA: Play PS3 at Target now

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Gooberlx2

Lifer
May 4, 2001
15,381
6
91
so what are all the launch titles for ps3? i thought some of the titles for x360 at launch were pretty great. kameo, cod2, etc
 

GrantMeThePower

Platinum Member
Jun 10, 2005
2,923
2
0
Originally posted by: Thraxen
Originally posted by: GrantMeThePower
I played the Wii last night and was terribly disappointed. In fact, the most telling thing about the system was that the store was full of gamers waiting for Gears yet no one came to watch me play and when i was done no one tried it. The controller was not fun to use. I think for Zelda and the nunchuck setup it might be better, but just the wiimote, especially for a driving game (i played excite bike) it was really awful and no fun.

P.S.-where was your target?

Hmmm... I wouldn't base too much off of Excite Bike. I think the Wii is going to take a bit longer to get used to than a simple in store demo can provide. Everyone is so used to controllers and KB/mouse that it's going to be a big change for virtually any gamer.

Do I expect it to replace more traditional control schemes? Hell no. I don't think it's going to work very in well in some genres and people aren't always going to be in the mood to be waving their arms around when they just want to kick back and play a game. But I DO think it's going to provide a unique gaming experience that no other platform (console or PC) will be able to reproduce.

I'll wait till I've played Zelda, their flagship title, before I make any judgements on the Wii.

I totally agree with you. I also think that it will take developers time to figure out how best to use such a control scheme. I think Zelda could be really good.

That being said, as someone who as played it, has played the 360, and has MANY years of gaming experience, i think the Wii will be but a footnote in gaming history. It was a great idea but poorly executed.

I think Guitar Hero is closer to what people want.

You see, the Wiimote-even with all of its add ons-is just an all in one gimmick control. It will let you "steer" a car- but I want a real steering wheel-it will let you "aim a gun"-but i want to aim a real gun-it will let you "swing a golf club or a tennis racket" or "swing a sword" -but guess what-i want to do that for real.

Wii will show the potential, but it isn't until a system is executed better-where the main hardware is powerful enough to make the games immersive to the point where having those periphreals is worth it-and THEN couple that graphical power with develpor tools-and THEN give the gamers unique controllers that take that immersion to the next level, that it will all pay off.

Its a fine first step, but lacking in so many ways, it can't work for all the games it hopes too. Even though exite isn't the best example, it was enough to show me that holding an awkward controller sideways and steering is nowhere near the experience i'd like it to be-a real wheel and force feedback, not just a rumble that is only partially felt because i'm just sorta pinching a small controller between a couple fingers.
 

purbeast0

No Lifer
Sep 13, 2001
53,739
6,617
126
Originally posted by: GrantMeThePower
Originally posted by: Thraxen
Originally posted by: GrantMeThePower
I played the Wii last night and was terribly disappointed. In fact, the most telling thing about the system was that the store was full of gamers waiting for Gears yet no one came to watch me play and when i was done no one tried it. The controller was not fun to use. I think for Zelda and the nunchuck setup it might be better, but just the wiimote, especially for a driving game (i played excite bike) it was really awful and no fun.

P.S.-where was your target?

Hmmm... I wouldn't base too much off of Excite Bike. I think the Wii is going to take a bit longer to get used to than a simple in store demo can provide. Everyone is so used to controllers and KB/mouse that it's going to be a big change for virtually any gamer.

Do I expect it to replace more traditional control schemes? Hell no. I don't think it's going to work very in well in some genres and people aren't always going to be in the mood to be waving their arms around when they just want to kick back and play a game. But I DO think it's going to provide a unique gaming experience that no other platform (console or PC) will be able to reproduce.

I'll wait till I've played Zelda, their flagship title, before I make any judgements on the Wii.

I totally agree with you. I also think that it will take developers time to figure out how best to use such a control scheme. I think Zelda could be really good.

That being said, as someone who as played it, has played the 360, and has MANY years of gaming experience, i think the Wii will be but a footnote in gaming history. It was a great idea but poorly executed.

I think Guitar Hero is closer to what people want.

You see, the Wiimote-even with all of its add ons-is just an all in one gimmick control. It will let you "steer" a car- but I want a real steering wheel-it will let you "aim a gun"-but i want to aim a real gun-it will let you "swing a golf club or a tennis racket" or "swing a sword" -but guess what-i want to do that for real.

Wii will show the potential, but it isn't until a system is executed better-where the main hardware is powerful enough to make the games immersive to the point where having those periphreals is worth it-and THEN couple that graphical power with develpor tools-and THEN give the gamers unique controllers that take that immersion to the next level, that it will all pay off.

Its a fine first step, but lacking in so many ways, it can't work for all the games it hopes too. Even though exite isn't the best example, it was enough to show me that holding an awkward controller sideways and steering is nowhere near the experience i'd like it to be-a real wheel and force feedback, not just a rumble that is only partially felt because i'm just sorta pinching a small controller between a couple fingers.

yah about 95% of the people who were at E3 would disagree with you. your opinion, as one who has actually played it, is not the norm. you are basing your opinion on 1 game you played, which i have read, is pretty damn hard to get used to, but once you do it's very fun and rewarding when you land jumps perfectly.

btw ... excite bike isn't on the Wii, it's excite truck :p
 

GrantMeThePower

Platinum Member
Jun 10, 2005
2,923
2
0
Originally posted by: purbeast0
Originally posted by: GrantMeThePower
Originally posted by: Thraxen
Originally posted by: GrantMeThePower
I played the Wii last night and was terribly disappointed. In fact, the most telling thing about the system was that the store was full of gamers waiting for Gears yet no one came to watch me play and when i was done no one tried it. The controller was not fun to use. I think for Zelda and the nunchuck setup it might be better, but just the wiimote, especially for a driving game (i played excite bike) it was really awful and no fun.

P.S.-where was your target?

Hmmm... I wouldn't base too much off of Excite Bike. I think the Wii is going to take a bit longer to get used to than a simple in store demo can provide. Everyone is so used to controllers and KB/mouse that it's going to be a big change for virtually any gamer.

Do I expect it to replace more traditional control schemes? Hell no. I don't think it's going to work very in well in some genres and people aren't always going to be in the mood to be waving their arms around when they just want to kick back and play a game. But I DO think it's going to provide a unique gaming experience that no other platform (console or PC) will be able to reproduce.

I'll wait till I've played Zelda, their flagship title, before I make any judgements on the Wii.

I totally agree with you. I also think that it will take developers time to figure out how best to use such a control scheme. I think Zelda could be really good.

That being said, as someone who as played it, has played the 360, and has MANY years of gaming experience, i think the Wii will be but a footnote in gaming history. It was a great idea but poorly executed.

I think Guitar Hero is closer to what people want.

You see, the Wiimote-even with all of its add ons-is just an all in one gimmick control. It will let you "steer" a car- but I want a real steering wheel-it will let you "aim a gun"-but i want to aim a real gun-it will let you "swing a golf club or a tennis racket" or "swing a sword" -but guess what-i want to do that for real.

Wii will show the potential, but it isn't until a system is executed better-where the main hardware is powerful enough to make the games immersive to the point where having those periphreals is worth it-and THEN couple that graphical power with develpor tools-and THEN give the gamers unique controllers that take that immersion to the next level, that it will all pay off.

Its a fine first step, but lacking in so many ways, it can't work for all the games it hopes too. Even though exite isn't the best example, it was enough to show me that holding an awkward controller sideways and steering is nowhere near the experience i'd like it to be-a real wheel and force feedback, not just a rumble that is only partially felt because i'm just sorta pinching a small controller between a couple fingers.

yah about 95% of the people who were at E3 would disagree with you. your opinion, as one who has actually played it, is not the norm. you are basing your opinion on 1 game you played, which i have read, is pretty damn hard to get used to, but once you do it's very fun and rewarding when you land jumps perfectly.

btw ... excite bike isn't on the Wii, it's excite truck :p

LOL, my bad...i'll edit the first post...