- Jul 10, 2006
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Public Service Announcement: Nexus Mod Manager 0.60.8 is an entirely different animal from earlier versions. Its authors have attempted to go the virtual build route pioneered by Mod Organizer, but judging from the response they failed woefully. Unfortunately I'm one of the idiots who assumed that the newest version would be safe to load and out of roughly a hundred discrete mods, only a handful actually loaded. Worse, the new version does not tell you that it is a revolutionary rather than evolutionary program update; it warns you of this only after uninstalling the old version, at which time your choices are yes (try to rebuild my mods), no (uninstall all my mods), and cancel (exit with nothing loaded.) I recommend "cancel", which allows you to reload the old NMM and (hopefully) rebuild your game. However, the old program will not be updated from this point forth, so it's either try to make this one work or move to a different mod manager for Fallout 4.
Here's the thread discussing the new version. http://www.nexusmods.com/games/news/12574/?page=1&sort=DESC&pid=0&thread_id=3230524&pUp=1
And please, if it borks your installation, don't respond with death threats. This is a free program and the very worst it will do is waste a lot of your time spent loading other free programming and getting them to play nice together. Just think of it as a nice incentive to learn Mod Organizer. http://sourceforge.net/projects/modorganizer/
Here's the thread discussing the new version. http://www.nexusmods.com/games/news/12574/?page=1&sort=DESC&pid=0&thread_id=3230524&pUp=1
And please, if it borks your installation, don't respond with death threats. This is a free program and the very worst it will do is waste a lot of your time spent loading other free programming and getting them to play nice together. Just think of it as a nice incentive to learn Mod Organizer. http://sourceforge.net/projects/modorganizer/