Sadaiyappan
Golden Member
- Nov 29, 2007
- 1,120
- 4
- 81
Did you say it will be 2x as powerfull as a current PS3 ??? That is going to be lot of power actually..
Originally posted by: Sadaiyappan
Did you say it will be 2x as powerfull as a current PS3 ??? That is going to be lot of power actually..
Originally posted by: mugs
Originally posted by: Sadaiyappan
Did you say it will be 2x as powerfull as a current PS3 ??? That is going to be lot of power actually..
:laugh:
Nintendo makes console that is twice as powerful as their last-gen console; everyone calls it last-gen technology, Gamecube 1.5.
Sony makes console that is twice as powerful as previous-gen console; fanboys brag about how powerful it is.
I'm not sure where you saw that it'll be twice as powerful as the PS3, but that amount of power would be a joke if it came out in 2011. And I don't think Sony would put out a console that is only twice as powerful as the PS3. They'll put out something that is comparable to whatever Microsoft puts out.
Originally posted by: Genx87
Cell is\was a terrible idea. Why make your console more difficult and costly to develop on compared to a competitor? MS will probably have something out about the same time. But I would expect an intel larrabee or multi core intel chip powering it with an Nvidia or ATI chipset. The tools for a pc looking machine are much more robust and easier to use. Especially when it comes to porting, which most games are going to do anyways.
/shrug
Originally posted by: SoulAssassin
1080p is still very new, no one is broadcasting in it but the PS3 will do it. If that will still be the standard resolution of tv's in 2011 how much better can the graphics really get? I don't think we can expect the leap that we saw from the last generation to this one because I don't think tv's will change as much as we've seen in recent years. An incremental increase like this is probably what we can realistically expect.
Originally posted by: Deeko
Originally posted by: Genx87
Cell is\was a terrible idea. Why make your console more difficult and costly to develop on compared to a competitor? MS will probably have something out about the same time. But I would expect an intel larrabee or multi core intel chip powering it with an Nvidia or ATI chipset. The tools for a pc looking machine are much more robust and easier to use. Especially when it comes to porting, which most games are going to do anyways.
/shrug
While often times the console that's easiest to develop for wins, it's not always the case. The PS2 was far more difficult to code for than the XBox or the Gamecube, how did that turn out? Oh, just the PS2 being the best selling console of all-time, still going strong nine years after its release.
Originally posted by: Deeko
Hardware-wise the Gamecube and Xbox were both superior to PS2. Sure it helps that the PSX was so popular, but did the SNES popularity help N64? Has the PS2's all-time-record-sales helped the PS3? What makes the PS2 "simply the console to get"? I didn't own one.
I also don't really think it's even fair to say the PS3 is a flop. It has started slow, but it's done well enough and is gaining momentum as time goes on.
Like I said - of course it's a good thing to have a console that's easier to work with, but I believe I read Gamecube was the easiest to program last round, how did that work out? Dreamcast was very easy to code for, technically superior to PSX/N64, and launched ahead of the PS2, how did that work out? It's a factor, but far from the deciding factor.
Originally posted by: Deeko
Ok - so you basically just validated my point. There's a LOT of factors that determine a console's success. Ease of development being one of them, yes, but far from the only one.
Originally posted by: ducci
Originally posted by: Deeko
Hardware-wise the Gamecube and Xbox were both superior to PS2. Sure it helps that the PSX was so popular, but did the SNES popularity help N64? Has the PS2's all-time-record-sales helped the PS3? What makes the PS2 "simply the console to get"? I didn't own one.
I also don't really think it's even fair to say the PS3 is a flop. It has started slow, but it's done well enough and is gaining momentum as time goes on.
Like I said - of course it's a good thing to have a console that's easier to work with, but I believe I read Gamecube was the easiest to program last round, how did that work out? Dreamcast was very easy to code for, technically superior to PSX/N64, and launched ahead of the PS2, how did that work out? It's a factor, but far from the deciding factor.
You're missing important information here.
Particularly, the popularity of the SNES actually DID help the N64. What didn't was a poor game library and 3rd party abandonment. Why did that happen? Well - it's the primary reason for the PSX's success - optical media. CDs were vastly superior to the cartridge - and developers knew it.
The PS2 succeeded by riding the coattails of the booming PSX, along with timing the DVD market perfectly. Many people owned a PS2 simply because it played DVDs and it was a great all-in-one solution. Dreamcast failed because of lack of 3rd-party support (primarily EA - shows how important that company is to a console's success). But also SEGA had terrible upper-management and was bound to fail.
PS3 attempted to repeat the PS2's run - new media format, riding the popularity of the PS2. Unfortunately HD media is more of a slow burn than a flash flood that DVDs were. That, the HD-DVD format war, and a lack of blockbuster games within the first year were what caused it so much pain. Not to mention the stigma of being released with a hefty price tag. The timing just wasn't there. They essentially lost a year, and since Microsoft already had a year on them, they couldn't risk losing 2 to time it better.
Now that Microsoft has a viable platform that is easy to develop for, there's really no reason for developers to take the hard route - especially with more and more games going cross-platform as it is. Sony doesn't have the gaming clout it once did, and learned that with the PS3.
Originally posted by: erwos
The Cell? Again? Hasn't Sony learned what a gigantic mistake that was yet?
Seriously, I'm just LMAO hearing people say "it'll be just like the PS3, just with more SPUs". Kids, more SPUs isn't going to solve the PS3's architectural problems, and if you think they will, you have zero idea of what the PS3's underlying programming problems are. They'd be far better off just moving to the 360's model of having a bunch of full-fledged cores and slapping a die-shrunk PS3-on-a-chip on there for BC.
Originally posted by: destrekor
Originally posted by: SoulAssassin
1080p is still very new, no one is broadcasting in it but the PS3 will do it. If that will still be the standard resolution of tv's in 2011 how much better can the graphics really get? I don't think we can expect the leap that we saw from the last generation to this one because I don't think tv's will change as much as we've seen in recent years. An incremental increase like this is probably what we can realistically expect.
huh?
Graphical quality can drastically improve without increasing resolution.
Look at the leap from the PlayStation/N64 generation to the Dreamcast/PS2/Xbox generation. Same TV resolutions, graphical quality much improved.
Look at computer games. People often continue to play games year after year at or around the same resolution, and yet graphical capabilities and the games continue to look better.
For awhile, graphical improvement always stagnates as developers get settled in to working with common GPU architecture abilities and use countless barely-improved versions of the same game engines for a few years. When the Unreal 3 engine came out, it was a big improvement over the graphics of the last Unreal 2 build.
Games that take full advantage of the PS4/next Xbox will look worlds better than the games of today, even if they use the same engine.
Also, it can be expected that all games will be capable of 1080p instead of typically being locked to 720p for framerate stability.
In short, I can guarantee games will easily look a lot better on the next generation.
Originally posted by: erwos
The Cell? Again? Hasn't Sony learned what a gigantic mistake that was yet?
Seriously, I'm just LMAO hearing people say "it'll be just like the PS3, just with more SPUs". Kids, more SPUs isn't going to solve the PS3's architectural problems, and if you think they will, you have zero idea of what the PS3's underlying programming problems are. They'd be far better off just moving to the 360's model of having a bunch of full-fledged cores and slapping a die-shrunk PS3-on-a-chip on there for BC.
Agreed, considering the launch MSRP of this generation versus previous generations.Originally posted by: JackBurton
2011 is too soon IMO.
Originally posted by: destrekor
explain.
With the proper code, the Cell is very efficient for what it can be utilized for. Throw inefficient code at it, and it's going to be bad.
Now, there are definitely a few bad points in the PS3's overall architecture, no denying that, but the Cell is basically not related to that.
Throw a more powerful and more efficient Cell-based chip in a more refined console architecture with proper memory and GPU utilization, and it'll be golden.
Originally posted by: destrekor
Originally posted by: erwos
The Cell? Again? Hasn't Sony learned what a gigantic mistake that was yet?
Seriously, I'm just LMAO hearing people say "it'll be just like the PS3, just with more SPUs". Kids, more SPUs isn't going to solve the PS3's architectural problems, and if you think they will, you have zero idea of what the PS3's underlying programming problems are. They'd be far better off just moving to the 360's model of having a bunch of full-fledged cores and slapping a die-shrunk PS3-on-a-chip on there for BC.
explain.
With the proper code, the Cell is very efficient for what it can be utilized for. Throw inefficient code at it, and it's going to be bad.
Now, there are definitely a few bad points in the PS3's overall architecture, no denying that, but the Cell is basically not related to that. Throw a more powerful and more efficient Cell-based chip in a more refined console architecture with proper memory and GPU utilization, and it'll be golden.
They've done it every generation so far - why stop now?Originally posted by: DaveSimmons
Switching to a new design and kicking tools, engine and code library support back to square one would be the "gigantic mistake."
