Originally posted by: UNCjigga
Its all the pre-rendered HD cutscenes that demonstrate PS3's "awesome 3D graphics!"
some people truly believe because Harrison said that they aren't denying cutscenes, that all of a sudden all games are going to be all movie and no game? i don't understand why the fear is all of a sudden now... capacity has been available for some time on current gen with DVD's.. its not like they were pushin DVD's until the very end. only games to normally use an entire DVD9 were RPG's, like xenosaga ep 1 which was a LOT of movie and still fit a LOT of gameplay.
either way, read speeds won't be as much of an issue and microsoft and some numbers will lead you to believe. here's a comment from the article that was linked to from the link previously posted:
A 12x CAV drive like the one in the 360 will be 12x speed for around 15% of the outer disc, that figure is peak performance. The closer to the inner ring it gets the slower accesses get (5x speed on the inner ring) - probable average: around 8x speed. Another interesting thing seems to escape everyone is that the 12x DVD drive in the 360 only reads dual layer discs at a maximum of 8x speed. As it was in single layer, the 8x speed is peak performance. The 2x speed BD drive performs quite well in this case: a BD25 on PS3 fares better than a DVD9 on the 360. The great majority of 360 games are and will be pressed on DVD9s. Another interesting point with existing CLV BD drives is that they do not have the dual layer penalization with DVD dics. If a BD drive is rated to read DVDs at 8x, it will read dual layer DVDs at 8x as well. This is why Sony is comfortable with its choice and knows it will hold its own against MS's choice in the DVD format.
Caching thankfully minimizes either DVD or BD's shortcomings, and careful authoring on either format will help minimize speed issues. These technicalities shouldn't matter to a true gamer and any advantages in either format will in all likelyhood go unnoticed in any regard to the untrained.
edit: btw, it's not like a developer, nor the publisher, receives any benefit from filling a BDR to the max. and the extra cost of directing and creating the extra pre-rendered scenes to fill up space wouldn't financially make sense.
the only pre-rendered scenes will simply be for story where they want the user to watch. prime example again was the first xenosaga game: there was more cutscenes than people thought necessary, and the developer learned and cut back for the sequels.
its all about just doing what makes sense given the story and how the developer wants to present the story. not every developer wants you to watch the story go by like a movie, while others view it as crucial to reward players with a break where you get even more story in one quick moment than would be possible in the same amount of time through normal play.
i like cutscenes, and im not even sure there could be too many, unless the story sucks, and if i can't pause and save during a large cutscene i will be upset... not to mention if the playtime is cutback due to more cutscenes than necessary.