So far it looks bad for the nV3X line on the DX9/PS 2.0 shader front.
What would be interesting to me is to see the difference between the PS 1.X and 2.X screenshots showing the 2.0 effects and the benefit of them.
It's pretty hard to know if an effect is worth having when you don't know what it would do for the gameplay.
(I'm thinking back to the beginnings of EBM, when I used to argue that the V5 didn't have EBM, but the only game that really did was Giants, so whether you had it or not really didn't matter too much.}
Anyway, I'm wondering if this is more of that sort of thing: companies like to point out their competitive advantages (e.g. ATI pointing out the nV35 isn't an 8 pipeline card, when for the most part 8X1, or 4X2, equals pretty much the same thing in games) when it often doesn't matter much at all.
So, it would be good to see if the apparently huge difference in ATI PS2.0 performance means anything in practice, or is just a selling point.
What would be interesting to me is to see the difference between the PS 1.X and 2.X screenshots showing the 2.0 effects and the benefit of them.
It's pretty hard to know if an effect is worth having when you don't know what it would do for the gameplay.
(I'm thinking back to the beginnings of EBM, when I used to argue that the V5 didn't have EBM, but the only game that really did was Giants, so whether you had it or not really didn't matter too much.}
Anyway, I'm wondering if this is more of that sort of thing: companies like to point out their competitive advantages (e.g. ATI pointing out the nV35 isn't an 8 pipeline card, when for the most part 8X1, or 4X2, equals pretty much the same thing in games) when it often doesn't matter much at all.
So, it would be good to see if the apparently huge difference in ATI PS2.0 performance means anything in practice, or is just a selling point.