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Project offset Demo using INTEL

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Originally posted by: Nemesis 1
PX has been out awhile show us a PX scene that has all elements we seen in this video.

Clouds spinning motion blur accurate soft shadows acurate light reflection 1000s of particles in flight with AI . Show us a comparble scene with as much going on.

this was my immediate reaction. the only game which comes close is mirror's edge, and even that is hard pressed to match the level of physics going on in that video. how often do you see the world itself fall apart and reorganize itself like that? each pillar fragmented individually into its own pattern of random pieces based on where the meteors hit each one! show me another game which is capable of that that is currently out
 
Originally posted by: faxon
Originally posted by: Nemesis 1
PX has been out awhile show us a PX scene that has all elements we seen in this video.

Clouds spinning motion blur accurate soft shadows acurate light reflection 1000s of particles in flight with AI . Show us a comparble scene with as much going on.

this was my immediate reaction. the only game which comes close is mirror's edge, and even that is hard pressed to match the level of physics going on in that video. how often do you see the world itself fall apart and reorganize itself like that? each pillar fragmented individually into its own pattern of random pieces based on where the meteors hit each one! show me another game which is capable of that that is currently out

In a demo however, you dont know if any of it is scripted.
 
I still haven't seen anything that says it was on Larrabee

So its using what Intel? Intel CPU?

Wrong forum maybe then?? :laugh:
 
That was good article. You got me . First time I have read that one . Thanks. I seen the larrabee card I even got to hold it. I have seen it operate. Thats about all I will say . Which may be to much already . I will find out . LOL
 
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