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Project Cars and its fourth delay

Kneedragger

Golden Member
So yesterday we got news this game was getting its fourth delay. While its easy for most of us to just wait it sort raises a red flag for me in even buying this game first week of launch now. Whats your take on this?

I really want it but after seeing what happened to Drive Club and other games these last two years I'm a bit worried.
 
I've not even considered getting this game in the past. This gives me that same pause, regardless, that repeated delays aren't good for the final product. It makes it seem like they're just trying to get the game semi-playable before they push it out the door in a sorry state, then hope people will shell out $60 to wait for patches.
 
delays are a good thing. it's much better than releasing an unfinished game.

although, it does also make you wonder about a company that keeps promising things they can't deliver on. i could see how it makes one skeptical about the final product.
 
delays are a good thing. it's much better than releasing an unfinished game.

although, it does also make you wonder about a company that keeps promising things they can't deliver on. i could see how it makes one skeptical about the final product.

When I see this kind of thing, it really comes off as incredibly poor management. They agreed upon a set of features and a timeline to deliver those and the managers allowed, at best, developers with poor time management.
 
When I see this kind of thing, it really comes off as incredibly poor management. They agreed upon a set of features and a timeline to deliver those and the managers allowed, at best, developers with poor time management.

yep. it's a sign that this is a terribly ran company, and chances are, they will have a terrible product in the end. but imagine how bad the game would be if it didn't have any delays...
 
When I see this kind of thing, it really comes off as incredibly poor management. They agreed upon a set of features and a timeline to deliver those and the managers allowed, at best, developers with poor time management.

I wonder if part of it relates to the weird, almost unrealistic expectations that some publishers have. I mean... normal software development would tell you to pad a game's expected development cycle by 30-50% because stuff will come up. It actually doesn't even matter if it's a game or embedded software. I'm wondering if some publishers are too strict in pushing for certain release timelines.

EDIT:

Although, this game appears to be published by the development studio, but it does have a separate distributor.
 
I wonder if part of it relates to the weird, almost unrealistic expectations that some publishers have. I mean... normal software development would tell you to pad a game's expected development cycle by 30-50% because stuff will come up. It actually doesn't even matter if it's a game or embedded software. I'm wondering if some publishers are too strict in pushing for certain release timelines.

EDIT:

Although, this game appears to be published by the development studio, but it does have a separate distributor.

I don't think it is publishers as it is the people promising to deliver these products not adding recycles and bug fixing time into their proposed time.

And, most studios run by developers are run terribly.
 
Also delaying the game like this is one thing to have a finished game and "polished" like they keep saying. But when it comes to DLC the same could happen or be worse..
 
I've not even considered getting this game in the past. This gives me that same pause, regardless, that repeated delays aren't good for the final product. It makes it seem like they're just trying to get the game semi-playable before they push it out the door in a sorry state, then hope people will shell out $60 to wait for patches.

this thread is about Project Cars and not Destiny
 
this thread is about Project Cars and not Destiny

Sounds to me like the only difference is Destiny actually had people in charge that said "You promised this date, and we are paying you for work done after that, so deal with it" and Project Cars said "Can we change our name to 3DRealms?"
 
I just think the developers behind this are OCD perfectionest types and won't be happy with "good enough" when it comes to the cars. That can be both good and bad.
 
Guys, the have the money to put into this game since some of us have put our own into it, might as well get every penny out of it. If they need to invest more to polish it up then have at it.

So yesterday we got news this game was getting its fourth delay. While its easy for most of us to just wait it sort raises a red flag for me in even buying this game first week of launch now. Whats your take on this?

I really want it but after seeing what happened to Drive Club and other games these last two years I'm a bit worried.

I've been on beta since the beginning. It still needs work imo. It's good atm but it lacks a sort of flare to keep it appealing and some polish. Performance isn't spectacular either if you want ultra everything. I wish the lighting was better. Track environment feels a little lifeless, pits look robotic..etc.

Personally with any sim such as this, I would prefer some alternative sim options rally racing, nascar perhaps, illegal street racing, drag strip to test tweaks or some cops n robbers chase racing...just some fun stuff on the side.
 
Guys, the have the money to put into this game since some of us have put our own into it, might as well get every penny out of it. If they need to invest more to polish it up then have at it.



I've been on beta since the beginning. It still needs work imo. It's good atm but it lacks a sort of flare to keep it appealing and some polish. Performance isn't spectacular either if you want ultra everything. I wish the lighting was better. Track environment feels a little lifeless, pits look robotic..etc.

Personally with any sim such as this, I would prefer some alternative sim options rally racing, nascar perhaps, illegal street racing, drag strip to test tweaks or some cops n robbers chase racing...just some fun stuff on the side.

This is what I'm kind of worried about.

I enjoyed Dirt 3 a lot.
 
They have testers. It won't be buggy. But boy ... it makes me sad as a software developer.

I wonder how much it is management wanting a plan with hours and a nice gantt chart when the requirements basically don't exist.
 
I just think the developers behind this are OCD perfectionest types and won't be happy with "good enough" when it comes to the cars. That can be both good and bad.

It is only a bad thing when it goes beyond what you promised. If they said "this game will take x number of man hours to complete" and now it takes more, they either mismanaged their time or underestimated the time it would take to complete as such.

Software development is the only field where people accept, and even make excuses, for developers being unable to meet their proposed timelines. Imagine if Amazon sent you an email "oh, sorry you paid for next day shipping, but we here at Amazon are packing perfectionists and it is going to be delayed...again." That is completely unacceptable. Why cut these guys any slack?
 
from the video i saw the gameplay looked a lot like Shift 2 Unleashed, i did not like het way the cars handled in that game, but i loved the helmet cam
 
It is only a bad thing when it goes beyond what you promised. If they said "this game will take x number of man hours to complete" and now it takes more, they either mismanaged their time or underestimated the time it would take to complete as such.

Software development is the only field where people accept, and even make excuses, for developers being unable to meet their proposed timelines. Imagine if Amazon sent you an email "oh, sorry you paid for next day shipping, but we here at Amazon are packing perfectionists and it is going to be delayed...again." That is completely unacceptable. Why cut these guys any slack?

The comparison is a rather unfair one. With programming, it's a lot more complex than just "make it, it'll work." Shipping with Amazon is mostly movement from one point to another. Making a racing game involves a much of other variables, and it now also requires them to get the game to play nicely with things like quick resuming on consoles, along with integration with the multitasking of the Xbox One. Oh, then throw in that the game is on four platforms.

It's just really hard to plan for everything in programming because it can get weird at random.
 
The comparison is a rather unfair one. With programming, it's a lot more complex than just "make it, it'll work." Shipping with Amazon is mostly movement from one point to another. Making a racing game involves a much of other variables, and it now also requires them to get the game to play nicely with things like quick resuming on consoles, along with integration with the multitasking of the Xbox One. Oh, then throw in that the game is on four platforms.

It's just really hard to plan for everything in programming because it can get weird at random.

I understand how software development works, being a software developer and all.

I also understand how to properly manage and estimate a product out time wise.

Furthermore, I understand that once into the undertaking of a large project, reporting said "weird, random" things and appropriately handling them BEFORE giving a release date. You think they just started development when they announced it and a release date? Not even close. If so, they are even worse off than I imagined.
 
from the video i saw the gameplay looked a lot like Shift 2 Unleashed, i did not like het way the cars handled in that game, but i loved the helmet cam

Helmet cam is good in this. They also support Occulus Rift so that might be very interesting. There is also Kart racing which is fun.

Although I'm not a big racing guru, PCars reminds me more of GTR2 than Shift. Shift had a little more eye candy to the environments and was more about stock cars. I'm not too sure if they handle like Shift as it's been quite a while since I've played it but Pcars does have good physics and each car feels different. I'm sure handling overall is probably similar being the same developer and all.
I'm not too happy with Pcar's car list, just not into these super exotics, le man's stuff Like the Pagonti R or Oreca 03...I really don't care to race these.

I do like having 35 cars on a track, it creates some interesting bottlenecks around corners. Damage modeling is one of the best I've seen in a racer for quite some time. I think the meat and potatoes will probably be with online racing.
 
I liked the helmet cam in Race 07. It's OK in Shift 2 but a bit too much movement when going into corners, the Crew has that apparent problem too and at least there's an option to tone it down.

GTR2 and TOCA Race Driver were great racing games, rFactor 1 too but not so much on rFactor 2 (other than how good physics is).
 
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