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Programming in OSX

Hey Guys,

So my trust Thinkpad T61 met an untimely and early death when it decided to get meet my beer up close and personally. The drip tray caught 99% of what spilled and I painfully disassembled and cleaned the entire laptop, but she wouldn't wake 🙁 - RIP

At any rate, because I have homework to get done, I couldn't waste any time in getting a new computer. So I decided to get a 15" MacBook Pro (Unfortunately they were out of the 9400m+9600m Graphics version).

Given this is essentially Unix/BSD, I already have it nice in that I can SSH into my schools computing cluster without switching to my Linux install. However, I did have 2 questions:

1. How in the world do you install GCC/GCJ/G++ on here?
2. I need to do my Android Research in the EclipseIDE. Since Snow Leopard runs the 32-bit Kernel by default, which version do I get and say that I am developing under? Apparently the 32-bit Kernel is still running 64-bit apps right now??

Thanks,
-Kevin
 
OSX is kind of a mix of both 32bit and 64bit currently.

The 32bit kernel can run 64bit apps. You can also force the kernel to run 64bit natively but there's really no need to do so.
 
Installing XCode should get you GCC... I believe.

The only thing is, I don't want all the extra fluff that comes with it. All I want is the GCC/GCC/etc... compilers.

Also how is it that you can run 32-bit code on a 64-bit kernel. I know code is running, but it goes against everything I learned in Operating Systems.

-Kevin
 
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