- Jun 2, 2012
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1. Publishers largely only care about console
2. Multiplats sell much more on console
3. Consoles are a controlled environment
4. Consoles are underpowered, and the games often are more expensive
5. PC has the potential for best graphics but the numbers who maintain cutting edge rigs is still far too low to be a dependable revenue stream for publishers
6. Online gaming on PC is spread too thin, because there are so many games the populations decline quickly, only few hardcores remain, barrier to entry becomes high for noobs
7. eg. 500,000 online playing Battlefront on PS4, less than 1/10th that on PC, less than 1/10th that playing on cutting edge rigs
I feel like I need a PC for single player games and a console to play AAA multiplats online, but I adamantly dislike these new systems.
Am I the only one frustrated by this situation?
2. Multiplats sell much more on console
3. Consoles are a controlled environment
4. Consoles are underpowered, and the games often are more expensive
5. PC has the potential for best graphics but the numbers who maintain cutting edge rigs is still far too low to be a dependable revenue stream for publishers
6. Online gaming on PC is spread too thin, because there are so many games the populations decline quickly, only few hardcores remain, barrier to entry becomes high for noobs
7. eg. 500,000 online playing Battlefront on PS4, less than 1/10th that on PC, less than 1/10th that playing on cutting edge rigs
I feel like I need a PC for single player games and a console to play AAA multiplats online, but I adamantly dislike these new systems.
Am I the only one frustrated by this situation?