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Problem with HomePNA and gaming

r00kster

Junior Member
Hello, I have two computers networked with Intel's AnyPoint phoneline adaptors and when I play games online through it on the client PC I get a poor and choppy framerate in game. One of the adaptors is a 10Mbps and one is a 1Mbps could this be my problem? I ping fine to servers and download speed is the same as the PC that is connected to the DSL. Is HomePNA just not optimal for gaming is there some kind of problem I need to work out? I am very new to this whole thing so any help would be greatly appreciated.
 
It is a little hard to understand how the Game?s Network info flows in your system (give a better discription).

However, if the 1Mb/sec. is involved in the games exchange.

1Mb/sec (b=bit). is actually 125KB/sec. (B=Byte). Normal system can average 50% of this theoretical Bandwidth.

So, it is possible that your games function with 60KB/sec transfer, which is probably creating the ?chopiness?.

But then, Games is not my thing.
 
I dunno, but my HomePNA ran fine for gaming at 1 Mbps. The 10 Mbps one would probably drop down to 1, so I wonder if manually setting it 1 would improve things.

I did have a problem once though with a crappy line splitter. (I had voice, DSL, and HomePNA all on the same line, with a 3-way line splitter.) Paid $5 for a new splitter and everything was fine. Also, one could try those line filters and see if that helps since these technologies can sometimes interfere with each other, if you're running them on the same line. Third, old lines sometimes are inherently bad, but it seems yours work fine.

Jack's explanation doesn't really apply here though, since gaming does not require high bandwidth. All it requires is low pings reliably, and HomePNA does this quite fine if set up correctly. HomePNA didn't seem to add any significant latency for me vs. Ethernet. Maybe a couple of ms at most, which is inconsequential. Remember that 1 Mbps HomePNA will max out the bandwidth of most DSL accounts anyway. With my 1 Mbps HomePNA card, I was getting consistently over 700 Kbps on my 1 Mbps DSL acct., and sometimes hitting over 900 Kbps.
 
I don't know what your bandwidth usage is like but if you in a 1mb network, all it takes is 1 user to kill the network, unless you install multiple NICs on the server machine. If you have a mixture of 10mb and 1mb nics in a network (assuming every computer and the sever have only 1 NIC), it will run at 1mb.
If anyone of the users behind the server downs like a win2k SP2, CS 1.1 full update or some long file from a fast server, other users on the network will experience lag. Becuase the server NIC can only handle 1mb/s total. It doesn't dedeicate 1mb/s to each computer on the network. For that to happen, each computer would need it's on private connection to the server. Daisy chaining won't work. That's my best guess. I don't know what your sitution is like.
I would either upgrade to 10mb/s or put the 1mb and 10mb computers on a seperate network. Or you can use a different method of networking, like ethernet, wireless, etc. There are probably a few more alternatives but I don't know what's best for your network, oh yea.

When you're playing these games, is anybody else doing anything on the networking? like streaming movies or something?
 
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