- Jul 8, 2003
- 9,677
- 3
- 81
While reading another thread about MMO server requirements, someone mentioned non-corporate servers for some games, and apparently there are a bunch out there, for a number of games. I'm curious how & why someone might make a private server for an MMO.
Developing the server-side code seems like it would be difficult, and once developed, maintaining a server environment would seem pretty expensive.
Is the server-side code captured somehow, or is it reverse-engineered somehow and what can't be reversed is just approximated? For instance, I see no way someone could get the code that defines the combat behavior of a given boss mob - do they just approximate it for these servers?
Presumably, these servers are free (thus, little/no money to be made), so I don't get it - why would someone go to all the effort and expense?
Note: To keep this thread clean, please do NOT mention or link anything that might lure a lock. This includes links to servers, instructions on how to set one up, etc.
Developing the server-side code seems like it would be difficult, and once developed, maintaining a server environment would seem pretty expensive.
Is the server-side code captured somehow, or is it reverse-engineered somehow and what can't be reversed is just approximated? For instance, I see no way someone could get the code that defines the combat behavior of a given boss mob - do they just approximate it for these servers?
Presumably, these servers are free (thus, little/no money to be made), so I don't get it - why would someone go to all the effort and expense?
Note: To keep this thread clean, please do NOT mention or link anything that might lure a lock. This includes links to servers, instructions on how to set one up, etc.