- Jun 23, 2001
- 27,730
- 8
- 0
Return the game's weaponry to the overheat system of the first game. This was somewhat unique and differentiated the game from other shooters. Along with that, more variation and weapon skills in the skill tree. Being able to specialize in a specific weapon type in ME1 was enjoyable and kept in positive RPG aspects. Shepard being able to use every weapon, despite class or training, is kinda lame.
Next, the boss fights need to be more personal. In ME1, Saren dogged you at multiple points. You saw him at Eden Prime, you sparred verbally with him at the Citadel, you fought to a stalemate at Virmire, you saw him repeatedly on Ilos, and you prior and after your final battle on the Citadel. This made the battle more personal, Saren became an enemy that you could hate and focus on. By comparison, the enemies in ME2 are very lame. There is no single 'enemy', the closest thing is Harbinger, whom you never actually see and don't get to face in a final battle. The end battle sequences in ME2, while spectacularly done, paled to the first game.
And, as always, Mass Effect needs more character interaction between the Normandy crew. While the ME franchise isn't targeting the same level of complexity as DAO, it would still be nice not to have to walk to every level of the Normandy between every single mission and/or relay jump to converse with your team. At various points in your relationships with them, they should seek you out. IE, you'd be walking along one of the corridors, and a scripted event occurs where the character rounds the bend and initiates dialog with you. I love the renegade/paragon choices you were able to make during conversations, even though the game's load screen tips had the buttons reversed. However, it seemed like there were only a handful of them. If would be great if conversations with important NPCs, as well as many of the conversations with the player characters, held more of these interactions.
Also, I would like to see more characters return in ME3 from ME2. Only 2 characters from your ME1 crew join you in ME2, and you met a few others. Depending on how you ended ME2, your entire crew could easily be with you again in ME3.
Also, not sure if I missed this in ME2, but what happened with the Rachni? I let the Rachni queen go in ME1, and ran into an NPC on Ilium that 'spoke' for them, but never encountered them anywhere in the actual game. You'd think letting go breeding queen of a race that caused a major interstellar war in the game would get more attention from the game's political factions.
And, from a technical standpoint. What with the damn load screens? Why does it take my E8500 with 8GB of RAM and a Radeon 4870 several minutes to take the elevator from the CIC to the Crew Deck? The game itself hums along at 60fps with maximum detail settings, but the load screens are a major interruption. I realize the game was ported from to the PC from the console, but part of a successful, well done, port is to optimize the game for the PC's strengths. Load screens like this should be minimal.
Next, the boss fights need to be more personal. In ME1, Saren dogged you at multiple points. You saw him at Eden Prime, you sparred verbally with him at the Citadel, you fought to a stalemate at Virmire, you saw him repeatedly on Ilos, and you prior and after your final battle on the Citadel. This made the battle more personal, Saren became an enemy that you could hate and focus on. By comparison, the enemies in ME2 are very lame. There is no single 'enemy', the closest thing is Harbinger, whom you never actually see and don't get to face in a final battle. The end battle sequences in ME2, while spectacularly done, paled to the first game.
And, as always, Mass Effect needs more character interaction between the Normandy crew. While the ME franchise isn't targeting the same level of complexity as DAO, it would still be nice not to have to walk to every level of the Normandy between every single mission and/or relay jump to converse with your team. At various points in your relationships with them, they should seek you out. IE, you'd be walking along one of the corridors, and a scripted event occurs where the character rounds the bend and initiates dialog with you. I love the renegade/paragon choices you were able to make during conversations, even though the game's load screen tips had the buttons reversed. However, it seemed like there were only a handful of them. If would be great if conversations with important NPCs, as well as many of the conversations with the player characters, held more of these interactions.
Also, I would like to see more characters return in ME3 from ME2. Only 2 characters from your ME1 crew join you in ME2, and you met a few others. Depending on how you ended ME2, your entire crew could easily be with you again in ME3.
Also, not sure if I missed this in ME2, but what happened with the Rachni? I let the Rachni queen go in ME1, and ran into an NPC on Ilium that 'spoke' for them, but never encountered them anywhere in the actual game. You'd think letting go breeding queen of a race that caused a major interstellar war in the game would get more attention from the game's political factions.
And, from a technical standpoint. What with the damn load screens? Why does it take my E8500 with 8GB of RAM and a Radeon 4870 several minutes to take the elevator from the CIC to the Crew Deck? The game itself hums along at 60fps with maximum detail settings, but the load screens are a major interruption. I realize the game was ported from to the PC from the console, but part of a successful, well done, port is to optimize the game for the PC's strengths. Load screens like this should be minimal.
