- Dec 28, 2001
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I'm looking around the boards as I'm possibly looking at building a new system - and reading this (outside link) article it makes me curious:
- As a PC gamer, I know that there's a certain performance "score" we can strive for with ever-evolving game engine requirements.
- And I also know that largely PC-gaming depends more on the GPU than the CPU for performance.
- But,
- Dabbling in graphic design, I could run Illustrator CS2 on my 2005 P4 desktop and while it may have chugged . . . a bit, I could get the job done.
- Reading up on suggestions for 3D modeling, current general rule of consensus that I see is "get an i7 CPU".
- so . . ..
- Are the suggestions for a 3D modeler's setup analogous to a gamers's setup - e.g. there's a barrier to entry outside of simple performance (Gamer example: you can't play Crysis unless you have a certain level GPU or better)?
- To be more specific, is it unrealistic to expect, or even possible, to run 3DS Max/Maya on a i3 core w/ 4 gigs? Or run Illustrator w/ 4 gigs?
- Now I guess this is a question more directed at the posters who put up suggestions on builds, but if it's a simple performance issue, what justifies the suggestion for the i7? Is the performance gap in the CPUs that large?
- Dabbling in graphic arts, is it truly necessary to shell out more money to get more RAM than 4 gigs? If so - again - where is the justification if you are not a professional?
