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Power VR Series 5 - Where are the rumours?

What is pixel shading? And why do we need AnsioScoptric Filtering? How come the textures blur out in a 3D enviorment anyway?
 
The Series V card will use TBR, as usual--they will never make an IMR card.

Clock/mem speed will probably be around 300Mhz+.

It will be a DX9.1 card with vertex/pixel shader 3.0

`K
 
What is pixel shading?
Programs that execute on the GPU and manipulate the state of pixels and texels.

And why do we need AnsioScoptric Filtering?
"Anisotropic"

It's needed to sharpen textures that are mapped to an angled surface.

How come the textures blur out in a 3D enviorment anyway?
Because square filtering methods like bilinear and trilinear can't deal with non-square situations such as those where textures are mapped to an angled polygon.
 
TBR is pretty nifty, the old Kyro2 cards were more than a match for the cards they priced against. I wish they'd had better drivers though, and more support.
 
Originally posted by: Tabb
What is pixel shading? And why do we need AnsioScoptric Filtering? How come the textures blur out in a 3D enviorment anyway?

Pixel shading is one of the key features in DirectX9. It allows complex, realistic looking graphical effects to be calculated in the GPU much faster than ever before - ie (a generic example): an effect that would take, say 6-10 passes on the GF4 could take 1 on the Radeon 9700 and up, etc. Complex effects that might take 50 passes with Pixel Shader 2.0 may take only 5 passes. In layman's terms it allows very pretty graphical effects to be rendered at playable framerates.
 
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