http://www.gamasutra.com/view/news/..._and_Oxide_Games_Ashes_of_the_Singularity.php
Good read about how Ashes came around for those who care more for the development side of things
Hmm, I suppose two threads are better than one.
http://forums.anandtech.com/showthread.php?t=2471444
Yeah, budget seems to have played a big role in this, Brad didn't want to put all his eggs in one basket--and it shows.
That is why this game is depressing. So much potential is there, it just goes unused.
The game itself is around average for a RTS, it can get really dull really quick and, it doesn't help that lots of the eye candy is only on the battles themselves, not the units, not the textures, not the terrain, not the buildings, not even the UI.
I am hopeful this will be fixed in time, and they don't drop it like they have done on some of their other titles.
For the benchmark weenies, this is cool for them, they have lots of stats to show off their $1000 gfx card.