Hi,
I`ve noticed that alot of people, including me, have EAX crashing Problems in Unreal2, Just like the ones in UT2003.
I remember that in UT2003 i fixed it by slightly changing a setting in the UT2003.ini file. The same setting is in the Unreal2.ini file as well. So it may fix it in Unreal2 as well.
BUT THIS ONLY WORKS IF YOU HAVE OPENAL32.DLL IN YOUR SYSTEM32 DIRECTORY.
Goto Unreal2.ini , open it.
Find a section that says
[ALAudio.ALAudioSubsystem]
under this will be another setting, that says
UseDefaultDriver=True.
When set to True, it uses the sound wrapper (Defopenal32.dll)provided by the game to produce the sound, but at the expense of CPU time.
When set to False, It uses the sound driver (openal32.dll) from your system directory to create the sound, which will have been coded to use the hardware acceleration of your sound card. Getting rid of the performance loss/constant crashing problems.
Also, theres a setting that says
Use3DSound=false, i presume that it enables full 5.1 speaker support, so if someone can get back to me on that please.
Im not guaranteeing that it`ll work, i havnt tested it myself yet, but IMO, if it works for one unreal baced game, it`ll work for another.
Hope This Helps People. Get back to me with your results.
I`ve noticed that alot of people, including me, have EAX crashing Problems in Unreal2, Just like the ones in UT2003.
I remember that in UT2003 i fixed it by slightly changing a setting in the UT2003.ini file. The same setting is in the Unreal2.ini file as well. So it may fix it in Unreal2 as well.
BUT THIS ONLY WORKS IF YOU HAVE OPENAL32.DLL IN YOUR SYSTEM32 DIRECTORY.
Goto Unreal2.ini , open it.
Find a section that says
[ALAudio.ALAudioSubsystem]
under this will be another setting, that says
UseDefaultDriver=True.
When set to True, it uses the sound wrapper (Defopenal32.dll)provided by the game to produce the sound, but at the expense of CPU time.
When set to False, It uses the sound driver (openal32.dll) from your system directory to create the sound, which will have been coded to use the hardware acceleration of your sound card. Getting rid of the performance loss/constant crashing problems.
Also, theres a setting that says
Use3DSound=false, i presume that it enables full 5.1 speaker support, so if someone can get back to me on that please.
Im not guaranteeing that it`ll work, i havnt tested it myself yet, but IMO, if it works for one unreal baced game, it`ll work for another.
Hope This Helps People. Get back to me with your results.