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Poor CS1.6 performance with GeForce4 4600...

Mitzi

Diamond Member
Well I've finally managed to get 1.6 working at long last but I seem to be having a problem with performance...the old smoke grenade lag issue seems to have surfaced again 🙁

I've tried each of the smoke settings and it seems that the 'medium' quality smoke is fastest on my machine (using the second to latest Dets btw). Even when theres no smoke performance is pretty bad - I've noticed removing all the decals and deadbodies helps somewhat but not to the extent of making the game enjoyable.

Anyone running CS1.6 on a GeForce4? What drivers you using? Any performance improving tips?

 
yeah when i had my geforce4, it lagged when smoke came up too, but very little. try taking aa and af off if you have it on and never ever use the direct3d video mode for this game cause it sucks ass. Opengl could make the biggest difference.
 
Originally posted by: VIAN
Are you guys using OPENGL

I actually switched from D3D to OpenGL last night and it seems a little better though I didn't get much time to test. Hopefully, I'll fully test OpenGL mode over the weekend though I know that D3D was the better mode by far in CS1.5. 😕
 
Well, don't forget nomatter what version of CS it is, it's still running on DX7. I have a TNT2 M64 - Crappiest TNT2, replacement till i get money to upgrade. I had to put everything on crappy just to play it on D3D. 640x480x16, best performance in display properties and the walls were all blurry, almost no textures at all. It was crappy. Then I remembered, didn't I used to play it on OpenGL 2 years ago. I wondered why. I put it on OpenGL. Beautiful, no wonder D3D sucked back in the day. Now I play it at 800x600x16 for 60fps or 800x600x32 for 30fps or 1024x768x16 for 30fps. And it would still look good.
 
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