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Poor 3DMark scores .... HELP

clille

Member
A year ago I purchased a P4 2.2 + MSI-Ti4400 + Asus P4S533 .......... I overclocked my PC and everything was fine, and I have not touched it since.

I now have a P4 2.53 + MSI-Ti4400 + Asus P4G8X Deluxe ..... again I overclocked, but my 3DMark sucks. What am I doing wrong ???

2.53 is oc?ed to 153 FSB with default cooler -- 2.907 GHz

SiSoft sandra 2003 CPU Multimedia Benchmark:

Integer = 11527
Floating-point = 14666

Dual DDR Memory (2 * 256 Samsung DDR 400)

RAM settings 1.5-2-2-2-5

SiSoft sandra 2003 Memory Bandwidth Benchmark:

RAM Int = 3711
RAM Float = 3712

So far so good, and now to 3Dmark test:

VGA card is MSI-Ti4400 ? oc to 295 and 631

3DMark2003 Release 330:

Score = 1568

3DMark2001 SE Release 330:

Score = 9368

This is even worse than my old system ... Help
 
I think your 3dMark 2003 score is just fine as you have a DX8 video card. 3dMark 2001SE score seems quite low. Try to reinstall detonator and remenber to clean the older registry
 
You may have AA and AF on. The nVidia drivers force AA and AF if you turn them on in the driver options. You'll need to set them to either off, or to let the program decide in order to use no AA and no AF in 3DMark
 
Double check everything... make sure you have a good set of Detonators installed... make sure you're running at 4X AGP at least... make sure Windows is set to use hardware acceleration.
 
make sure all 'eye candy' is set to off....I have an ati card now, but there is probably a nvidia app that will set everything to 3dMark settings then allow you to reset once done....it makes a HUGE difference.
 
yup. Could u tell us your driver settings?
9g's is too low for a system like yours. Should be about 11000 to say the least. Did u do a clean install, run a default benchie?
 
I was pretty surprised too with this low score

The 3DMark2001 benchmark settings is left at default :

Display:
1024 x 768 x 32 bit
AA = of
Frame buffer = double

Rendering options:
texture = compressed
Z-buffer dept = 24 bit

Rendering Pipeline = D3D pure hardware T&L

I copied this from 3DMark2001 system info :

Description: Primary Display Driver
Manufacturer: NVIDIA
Name: MSI MS-StarForce GeForce4 Ti 4400 (NVIDIA GeForce4 Ti 4400)
Total Local Video Memory: 128 MB
Total Local Texture Memory: 159 MB
Total AGP Memory: 0 bytes
Display Driver: nv4_disp.dll
Display Driver Version: 6.13.10.4107
Driver WHQL Certified: No
Max Texture Width : 4096
Max Texture Height: 4096
Max User Clipping Planes: 0
Max Active Hardware Lights: 8
Max Texture Blending Stages: 8
Textures In Single Pass: 4
Vertex Shader Version: 1.1
Pixel Shader Version: 1.3
Max Vertex Blend Matrices: 0
Max Texture Coordinates: 8
Vendor ID: 0x10de
Device ID: 0x0259
Sub-System ID: 0x87111462
Revision: 0xa2

DirectX Version: 9.0
DirectDraw Version : 5.3.0000000.900
DirectShow Version: 6.05.01.0900
 
Is total AGP memory supposed to read 0? It doesn't on mine.

What is your AGP aperature set at in bios?
 
Is that dx9 you are using? Wasnt there some dramas with dx9 earlier on in the game?
Buggy dx9 go back to dx8.1 maybe fix your problems?????????
 
re-install mobo drivers
re-install video card drivers
re-install directx (use 9)

in that order
see if anything changes
 
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