Poll: Geforce 2 GTS Full Antialising?

Elkan

Junior Member
Dec 5, 2000
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How is the Geforce 2 GTS Full Antialising perfomance? Is it radeon full antialising better?
 
Jun 18, 2000
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Ughh, not to be a jerk, but please search for the dozens of threads regarding this exact same subject.

Regarding FSAA, 3dfx is known for having the best, followed by the GTS and then the Radeon.
 

jpprod

Platinum Member
Nov 18, 1999
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GeForce line of cards actually have the second-best FSAA solution on the market - it's not as fast (in terms of % performance hit) and application-transparent as 3dfx's, but heads and shoulders above Radeon's FSAA in customizability.

For Radeon there's only one FSAA mode available, and that's 4-sample 2x2 supersampling. For GeForce cards following settings are there...

Direct3D
1.5x1.5 "2.25 sample" FSAA: useless, horrible quality. But quite fast.
2x2 4-sample FSAA with standard mipmaps: good quality with reducing jaggies and texture aliasing, albeit there's some critical angles in which some jaggies/pixel popping will be visible.
2x2 4-sample FSAA with double resolution mipmaps: same FSAA quality as above, but with LOD bias equal that of twice higher resolution.
2x2 4-sample FSAA with hires mipmaps and gaussian blur: easily the most usable D3D FSAA setting on GeForces, as fast as standard 4-sample but with superior results. Gaussian blur does a superb work on the jaggies. Some might find the picure a tad too soft, however.
the rest of the settings: there are 9-sample (3x3) and 16-sample (4x4) FSAA modes available. They look damn sweet, but performance hit is horrendous and not very high resolution can be selected without card reverting to a lower FSAA quality setting due to excessive frame buffer memory requirements. Still, it's a mind-bogging experience to try out UT at 320x240/16-sample FSAA - it's like watching a rendered movie, pixel color accuracy is just incredible.

OpenGL
In OpenGL, three first modes from D3D are available. I recommend using mode 3 (4-sample FSAA w/ hires mipmaps).
 

Jethro Bodine

Member
Nov 28, 1999
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As usual, lots of misinformation here.

1. Radeon has 2 & 4 sample FSAA in their new drivers.

2. I've seen reviews that show Radeons FSAA faster than V5 or nVidia

3. Radeon's FSAA suffers from incompatibility to a much greater extent than nVidia, and certainly than V5s industry best FSAA
 

Varborta

Senior member
Jul 11, 2000
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Dominoboy I cant help but to notice you have an rage against nVIDIA, its good to express your opinion but dont take too personal and too strong biased opinion on the king.

Geforce2 GTS fsaa is good as much option as the voodoo have.
And GTS take less performance hit than radeon.
 

Animal -OCXL-

Member
Oct 13, 1999
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I am currently using a Voodoo5 and I like the AA, but the framerate drop is big at 1024x768, and I rather play at that resolution than go 800x600 wich I consider horrible, no matter how much fsaa.

This week I will be getting a geforce and I will let you know my unbiased opinion when I do so.

for now I think fsaa is good but current cards are too slow to make good use of it. kind of like 32bit when it was out. maybe on the next two generation of cards well have 4x anti aliasing for free; but then there will be some new feature those cards will be too slow for :D
 

Looney

Lifer
Jun 13, 2000
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Well, I would say the Radeon is better... i'm vastly impressed with the new Win2k drivers and the FSAA on it. To be honest though, i haven't own a GF2 in about 2-3 months, so quality could have gotten better. If not, then the Radeon is definitely better.

 

BFG10K

Lifer
Aug 14, 2000
22,709
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Both nVidia and ATi utilise the same FSAA scheme so the image quality will be the same. The Voodoo's image quality is said to be better than the other two.

I've seen reviews that show Radeons FSAA faster than V5 or nVidia

Remember that speed isn't everything. Compatibility and image quality are also important.
 

HigherGround

Golden Member
Jan 9, 2000
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I'm currently running 4x FSAA on GeForce GTS in Escape from Monkey Island (EMI) and the game looks absolutly stunning. Obviouly I wouldn't dare to play at hi-res in games that are fill rate limited ( which EMI isn't ), but in this case FSAA serves its purpose to its fullest.
 
Dec 3, 1999
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One thing you must remember is that D3D FSAA on 32MB GTS @ 1024x768 is always 1x2 because it runs out of memory and higher resolutiuons have no FSAA to benefit from at all. 64MB version of GTS will be able to do better FSAA in 1024x768 and higher but Voodoo5 will still be the winner when image quality is concerned... the slowdown is another issue everyone pretty much already knows about.