- Aug 14, 2000
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I just finished replaying Extraction Point and enjoyed it a lot. This is one of the last FPSes made during the golden era of PC gaming. I ran it at “only” 2560x1440 with 2xTrSS as performance isn’t as good as the base game:
I was disappointed by the second game. They dumbed down the AI, level design, and the guns felt like plastic toys.
The third game was pretty good, though the two weapon limit curtailed your shooting options somewhat. It did come close to the feel of the first in terms of level design.
- Really good lighting without needing HDR or bloom. Still looks good even today.
- Surfaces like concrete, painted walls, tiles, and hospital bedsheets look extremely realistic.
- Very immersive first person views and physics. It actually feels like it’s you when you climb ladders, fire guns, perform martial arts, and see your shadow silhouette in realtime on the walls.
- Realistic sparks, smoke, concrete pieces, and other particle effects.
- Satisfying guns that feel solid and hefty without being overpowered.
- Excellent AI capable of squad tactics, flanking, using cover, and making relevant on-topic comments as the battle unfolds in real-time.
- Meticulous and detailed level design always keeps things interesting to look at, even mundane areas such as boilers and supply closets.
I was disappointed by the second game. They dumbed down the AI, level design, and the guns felt like plastic toys.
The third game was pretty good, though the two weapon limit curtailed your shooting options somewhat. It did come close to the feel of the first in terms of level design.
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