My Sapphire 6850 seems to be a pretty beastly overclocker. I have it at 930/1080 and it seems stable. I had to reduce it from 950 due to artifacting and 940 due to driver crashing so 930 so far seems good for stock voltage.
My idle clocks seem to work fine at 100/300 on the stock profile, however with Afterburner, it doesn't seem to automatically revert to the 2D profile once I exit my 3D games. If I hit the shortcut key to load the 2D profile of 775/1000, it'll go back to 100/300 when it gets a chance to calm down, but it won't go from my overclocked profile back to my 2D profile on its own. This is either a driver issue or a beta Afterburner issue.
My Sapphire 6850 seems to be a pretty beastly overclocker. I have it at 930/1080 and it seems stable. I had to reduce it from 950 due to artifacting and 940 due to driver crashing so 930 so far seems good for stock voltage.
My idle clocks seem to work fine at 100/300 on the stock profile, however with Afterburner, it doesn't seem to automatically revert to the 2D profile once I exit my 3D games. If I hit the shortcut key to load the 2D profile of 775/1000, it'll go back to 100/300 when it gets a chance to calm down, but it won't go from my overclocked profile back to my 2D profile on its own. This is either a driver issue or a beta Afterburner issue.
You cannot use CCC to break the 850MHz barrier. I am using MSI Afterburner.What are you using to get past the 850 MHz limit in CCC?
You cannot use CCC to break the 850MHz barrier. See my other post here:
http://forums.anandtech.com/showpost.php?p=30687280&postcount=14
Not true, I am at 900/1100 with my Asus 6850 using only the CCC. I have allowed max settings of 1000/1250, could be due to the bios on the Asus card.
Hmm.. you're correct. The TPU review shows the same limits for their ASUS 6850. BIOS differences could indeed explain it. Sapphire 6850s seem to have 850/1200 as their limits but it makes me wonder how changing such a simple setting in Afterburner could enable cards to go beyond such limits.
Okay, I'm content with 900/1100 on stock voltage with Afterburner. Thanks.
I had super sampling on in the CCC, that was what made the performance hit.
Yesterday evening I tested the Morphological AA in some games. At first I tried it on Fallout: NV since it was the game I play the most for now but I had Civ5, Resident Evil 5 and Metro 2033 installed too.
In FalloutNV, MLAA just doesn't fit at all. The image is all blurry and the overall quality is taking a huge hit IMO.
But in Civ5, RE5 and Metro 2033 it's just wow! It just fits! Less jaggies, better IQ overall without taking a huge FPS hit.
I'm really surprised at how well Metro 2003 runs on my computer at 1920x1080 with MSAAx4 and everything at High settings. Games look amazing!
10.10d beta was released today and it's supposed to fix mlaa in some games http://forums.amd.com/game/messageview.cfm?catid=279&threadid=141746&enterthread=y
So I guess the TPU review having their Asus card OC the highest doesn't seem to be true.
It was highest out of 2 cards tested (HIS and ASUS).Oc'ing is usually a crapshoot though, I'm sure some lucky bum out there has an ASUS at 1000@stock while someone has a dud at 820@stock or something.
I should of said this review below, using a bunch of cards from sites, not just TPU. I just meant out of all the cards tested, TPU had the Asus being the highest.
http://www.gpureview.com/
Anyway, MLAA is based on post-processing and has both highs (particularly, it doesn’t affect the frame rate much) and lows (it cannot work with 1-pixel-large elements or with thin elements against a contrasting background, e.g. with text). Perhaps we’ll see some peculiarities in AMD's MLAA implementation during our special tests.
