• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

Playstation Now

gus6464

Golden Member
Anyone checked this out? BB had a demo of this yesterday of a W850B TV streaming a game without the console. Guy said you need a decent internet connection but it looked pretty flawless from what I could see.
 
when does this hit the ps4? i'll be interested in checking it out for sure. i'm still 100% skeptical about it until i try it myself.
 
Even when I have 105/20 internet I don't think it'll be that great for anything but very old titles. I hope there is a way to try it before I buy into it. I mean if they make you subscribe to it separately or buy the games before you can play anything on it, I'm out.
 
when does this hit the ps4? i'll be interested in checking it out for sure. i'm still 100% skeptical about it until i try it myself.

It will all launch at the same time for PS4, PS3, Vita, and the new 2014 Bravias in the summer supposedly. There is a beta of it right now you can get into apparently. The new Bravia TVs must have some beefy hardware to be able to handle a PS3 game. He also said you don't need a PS3 or PS4 of any kind to play the games on a compatible Sony TV and just a dualshock. If it ends up working as intended Sony could end up revolutionizing the console industry.
 
Even when I have 105/20 internet I don't think it'll be that great for anything but very old titles. I hope there is a way to try it before I buy into it. I mean if they make you subscribe to it separately or buy the games before you can play anything on it, I'm out.

That could be easily fixable with some sort of caching.
 
I am really skeptical about this. A lot of people on the internet like to trash MS for their "power of the cloud" crap, when the things they are asking the cloud to do are nothing compared to streaming an entire game. I doubt this will work for most people, outside of some big cities, as the latency would just be too much to deal with.
 
That could be easily fixable with some sort of caching.

problem is you can't cache things that haven't happened yet based on user input. i just don't understand how this can work with such low latency passing around so much data. i'm not saying it isn't possible or anything, just that i'm not going to believe it at all until i use it myself in a real world environment. even using it in a controlled environment isn't the same because it doesn't have nearly the total userbase.
 
Wonder if they would open up the USB ports on the Bravias to connect an external hard drive that is formatted a special way to work with PS Now so you can just actually preload the whole game onto it. Have some sort of limitation to only preload 2-3 games at a time or something.

They are already opening up the PS4 for external USB storage so I don't see why the TV can't do the same.
 
Wonder if they would open up the USB ports on the Bravias to connect an external hard drive that is formatted a special way to work with PS Now so you can just actually preload the whole game onto it. Have some sort of limitation to only preload 2-3 games at a time or something.

They are already opening up the PS4 for external USB storage so I don't see why the TV can't do the same.

i don't think you understand how ps now works. there is no game downloading or anything. you are simply connecting to the psnow server and playing a game that is in then streams the video to your tv.
 
I might sorta kinda be having some knowledge of this. Overall I'd give it a B+ on single player games and a D on multiplayer on my 8Mbit/8Mbit FIOS. (of course I'm not hardwired to my router).

Sometimes it works great, others it just completely craps out. So while yes it works, I don't think technology is to the point where people want to rely on their internet connection working to play a single player game. Oh wait...everyone wants us to do that anyway. Anyone who says they never have network problems is lying or never uses it. On one hand you have overall speed of your network, and then you also have your latency. So, even if you are low on one, if you are high on the other, it could greatly impact your ability to play whatever game you are playing.

I don't think I can really say much more than that at this point, but I did in a really long email explain my exact concerns. Honestly unless the games are dirt cheap I can't see myself actually paying for this. (btw it is a game rental system, not a monthly fee system...at least at the moment).
 
Last edited:
I am really skeptical about this. A lot of people on the internet like to trash MS for their "power of the cloud" crap, when the things they are asking the cloud to do are nothing compared to streaming an entire game. I doubt this will work for most people, outside of some big cities, as the latency would just be too much to deal with.

That and I can see penalties in the resolution output. Realtime data transfer across thousands of miles with a wireless input device sounds problematic at best too. I've used my vita across the internet before, even 100miles apart from my PS4 and connected to a router with a 20Mbit internet speed and no users on it, there was some lag. Now the software probably is very different and all that, but my main point is the input lag for this. I think it will be higher than desirable.

What about all the people stuck with data caps? How much bandwidth is this going to be using?
 
Last edited:
That and I can see penalties in the resolution output. Realtime data transfer across thousands of miles with a wireless input device sounds problematic at best too. I've used my vita across the internet before, even 100miles apart from my PS4 and connected to a router with a 20Mbit internet speed and no users on it, there was some lag. Now the software probably is very different and all that, but my main point is the input lag for this. I think it will be higher than desirable.

What about all the people stuck with data caps? How much bandwidth is this going to be using?

I used my Shield with a NVIDIA GRID server out in California, and it was definitely laggy. The thing is... that's why it's important that Sony gets their infrastructure right when it comes to this. They need server farms at well-distributed locations across the US, which probably ought to be defined based upon the average number of hops to most users (that figure should be as low as you can get it).
 
I think your experience will depend largely on what type of games you play. Shooters and fast action games will probably suffer the most, while turn based RPGs, strategy, sports, casual and other types of games where the screen doesn't change too much should be ok.
 
It will all launch at the same time for PS4, PS3, Vita, and the new 2014 Bravias in the summer supposedly. There is a beta of it right now you can get into apparently. The new Bravia TVs must have some beefy hardware to be able to handle a PS3 game. He also said you don't need a PS3 or PS4 of any kind to play the games on a compatible Sony TV and just a dualshock. If it ends up working as intended Sony could end up revolutionizing the console industry.

There is no beefy hardware at all, it's all done by the server. That's why the TV's can run it, they hardly have t do any processing.

I'm anxious to try it out. I never got chosen in the beta. I have a FiOS 50/25 connection which should be more than enough for this. My PS3 and PS4 are both LAN wired which should make for good connections for this.
 
Back
Top