- Jan 29, 2005
- 5,202
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Hi.
I just watched the long Sony's conference, when they unveiled the PS 3.
And, the representative for the Unreal Engine 3.0 said, at one point, how it was "easy" to program on the PS 3, due to a few things he mentioned, including OpenGL.
If I heard it right, he said "...based on OpenGL".
But I am not sure, if he meant that, they based their UE 3.0 on OpenGL, or if it meant that the PS 3's RSX is actually based on it ? Instead of some form of DirectX ?
What do you guys think about this ?
I just watched the long Sony's conference, when they unveiled the PS 3.
And, the representative for the Unreal Engine 3.0 said, at one point, how it was "easy" to program on the PS 3, due to a few things he mentioned, including OpenGL.
If I heard it right, he said "...based on OpenGL".
But I am not sure, if he meant that, they based their UE 3.0 on OpenGL, or if it meant that the PS 3's RSX is actually based on it ? Instead of some form of DirectX ?
What do you guys think about this ?