Playstation 3 specs

Darkon

Junior Member
Sep 15, 2004
13
0
0
PLAYSTATION 3 Specifications
Product name PLAYSTATION 3
Logo PLAYSTATION 3
CPU Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for
redundancy
total floating point
performance: 218 GFLOPS
GPU RSX @550MHz
1.8 TFLOPS floating point
performance
Full HD (up to 1080p) x 2
channels
Multi-way programmable parallel
floating point shader
pipelines
Sound Dolby 5.1ch, DTS, LPCM, etc. (Cell-
base processing)
Memory 256MB XDR Main RAM @3.2GHz
256MB GDDR3 VRAM @700MHz
System Bandwidth Main RAM 25.6GB/s
VRAM 22.4GB/s
RSX 20GB/s (write) + 15GB/s
(read)
SB 2.5GB/s (write) +
2.5GB/s (read)
System Floating Point Performance 2 TFLOPS
Storage HDD Detachable 2.5" HDD slot x 1
I/O USB Front x 4, Rear x 2 (USB2.0)
Memory Stick standard/Duo, PRO x 1
SD standard/mini x 1
CompactFlash (Type I, II) x 1
Communication Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T)
x 3 (input x 1 + output x 2)
Wi-Fi IEEE 802.11 b/g
Bluetooth Bluetooth 2.0 (EDR)
Controller Bluetooth (up to 7)
USB2.0 (wired)
Wi-Fi (PSP )
Network (over IP)
AV Output Screen size 480i, 480p, 720p,
1080i, 1080p
HDMI HDMI out x 2
Analog AV MULTI OUT x 1
Digital audio DIGITAL OUT
(OPTICAL) x 1
Disc media CD PlayStation CD-ROM
* read only PlayStation 2 CD-ROM
CD-DA CD-DA (ROM), CD-R,
CD-RW
SACD SACD Hybrid (CD
layer), SACD HD
DualDisc DualDisc (audio
side), DualDisc
(DVD side)
DVD PlayStation 2 DVD-ROM
PLAYSTATION 3 DVD-ROM
DVD-Video DVD-ROM, DVD-R,
DVD-RW, DVD+R,
DVD+RW
Blu-ray Disc PLAYSTATION 3 BD-ROM
BD-Video BD-ROM, BD-R,
BD-RE
 

Darkon

Junior Member
Sep 15, 2004
13
0
0
Not bad ? No dude that?s fvcking awesome but I wonder can it do real time raytracing
 

Malak

Lifer
Dec 4, 2004
14,696
2
0
Can anyone name one game the PS3 will offer at launch that makes it even worth it? I can't.
 

jabamayne

Senior member
May 12, 2005
246
0
0
well, lets be technical with these specs.... you got listed "218 "GFLOPS"...uggh....theoretically...its "2.18 TFLOPS"....
 

Malak

Lifer
Dec 4, 2004
14,696
2
0
Originally posted by: jabamayne
well, lets be technical with these specs.... you got listed "218 "GFLOPS"...uggh....theoretically...its "2.18 TFLOPS"....

I thought it took 1000 to go from gig to ter?
 

thraxes

Golden Member
Nov 4, 2000
1,974
0
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Originally posted by: jabamayne
well, lets be technical with these specs.... you got listed "218 "GFLOPS"...uggh....theoretically...its "2.18 TFLOPS"....

Actually 0.218 TFLOPS ;)
This is also only when running at single precision and all units are being fed with 100% efficiency which is impossible to achieve. But compared to the 15.2 GFLOPs of a P4 @ 3.8 GHZ this is truely a monster to be reckoned with! This isn't Sony Propaganda but these are figures also published by IBM.

BTW: XBox 360 'only' achieves 45 GFLOPs ;)
 

jabamayne

Senior member
May 12, 2005
246
0
0
Custom IBM PowerPC-based CPU * 3 symmetrical cores running at 3.2 GHz each
* 2 hardware threads per core; 6 hardware threads total
* 1 VMX-128 vector unit per core; 3 total
* 128 VMX-128 registers per hardware thread
* 1 MB L2 cache
CPU Game Math Performance * 9 billion dot product operations per second
Custom ATI Graphics Processor * 500 MHz
* 10 MB embedded DRAM
* 48-way parallel floating-point dynamically-scheduled shader pipelines
* Unified shader architecture
Polygon Performance * 500 million triangles per second
Pixel Fill Rate * 16 gigasamples per second fillrate using 4X MSAA
Shader Performance * 48 billion shader operations per second
Memory * 512 MB GDDR3 RAM
* 700 MHz DDR
* Unified memory architecture
Memory Bandwidth * 22.4 GB/s memory interface bus bandwidth
* 256 GB/s memory bandwidth to EDRAM
* 21.6 GB/s front-side bus
Overall System Floating-Point Performance * 1 TFLOP
Storage * Detachable and upgradeable 20 GB hard drive
* 12X dual-layer DVD-ROM
* Memory unit support starting at 64 MB
I/O * Support for up to 4 wireless game controllers
* 3 USB 2.0 ports
* 2 memory unit slots


Thats for XBOX 360 ;)

PS3 "theoretically" (as I said in my previous post)... Overall System Floating-Point Performance = 2TFLOPS! +/-
 

JBT

Lifer
Nov 28, 2001
12,094
1
81
I havn't been to into console's in the last couple of years but if these things are able to push towards mouse/ keyboards for some types of games along with thier regular controlers. I might just get one.
 

SVT Cobra

Lifer
Mar 29, 2005
13,264
2
0
either way all these sony and m$ fanbois are acting like 3 yr olds on christmas morning sure its exciting, but is 5 posts in every forum not sufficient...

anyways both look powerful, i say sony still wins though....
 

Melchior

Banned
Sep 16, 2004
634
0
0
The Xbox 360 sounds too ugly to be bought. You got Xbox to begin with, and then ...360 wtf?

No thx, PS3 if I ever get around to getting a new console.
 

Griffinhart

Golden Member
Dec 7, 2004
1,130
1
76
Both consoles look great. I can't wait to see how the cell processor in the PS3 works out and see if it can hit it's theoretical 2 tflops.

Between Processors, Video subsystem and RAM, I think the two boxes will be fairly close. Maybe the PS3 being a bit faster similar to what the X-Box was over the PS2.

I'm gonna go for th eXBox 360 myself. MS confirmed that it will be backwards compatible. That combined with the media center connectivity will make it the ideal replacement console for me.