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Playing some NES games on my PS3...

I play PS2 games on my computer : p

Those games are 15 years too young.

Seriously, PS2 emulation is still glitchy as hell. I tried to play Shadow of the Colossus on my Core i7 860 + NVIDIA Geforce GTX 280 rig. Playable, but glitchy as hell.

N64 emulation is still a mess. I really hope PS2 emulation on PC can reach a point that can be considered good or polished.
 
Those games are 15 years too young.

Seriously, PS2 emulation is still glitchy as hell. I tried to play Shadow of the Colossus on my Core i7 860 + NVIDIA Geforce GTX 280 rig. Playable, but glitchy as hell.

N64 emulation is still a mess. I really hope PS2 emulation on PC can reach a point that can be considered good or polished.

I was able to play God of War near perfectly.
 
I use to have a Nintendo that played Nintendo games, all the NES emulators suck huge balls. You cannot emulate having to pull out the Cartridge and blowing in and putting it back maybe maybe 4 or 5 times to get the game to start. That was what I most remember about my NES. Now if somebody can make it so I could use Kinetic to where I have to emulate that process 4-5 times to get a NES game to start I'll buy a Xbox 360 + a Kinetic. Until then NES emulators are for the birds.
 
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wat. project64 is almost perfect

People have been saying that for years.

Then I play Super Mario 64...

...SUPER MARIO 64....

...and it's still missing some of the N64 "shader" effects that other emulators have.

I don't want to mess with a bunch of damn plugins and get the right combination for the game I'm playing. Every plugin guide is full of broken links. It's a #@$%ing mess.

Emulator authors need to maintain their own damn plugins or get rid of the whole plugin system and just make sure those parts of the code are modular and open-source. You wouldn't have all these GPU plugin authors wasting effort on different plugins. Like a Wiki page, they'd collaborate on improving the standard graphics code and other emulated parts until they're close to perfection.

...are you using the 1.7 version that requires a $20 donation? I don't even want to support an emulator that's closed-source or restricted-source and causes development to stagnate.
 
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yea, i'm tempted to jailbreak my ps3 (i never play online, so I couldn't care less if it gets banned), but I think I'll wait a little longer to see what else comes out.

I mean, emulation is nice, but I prefer to keep that on my computer since I have a nice modded snes controller with usb and memory inside (allowing me to take all my games, saves, and emulators from computer to computer)
 
I have too much of a backlog of new games that I will officially never get to. I can't worry about emulating 25 year old games.
 
People have been saying that for years.

Then I play Super Mario 64...

...SUPER MARIO 64....

...and it's still missing some of the N64 "shader" effects that other emulators have.

I don't want to mess with a bunch of damn plugins and get the right combination for the game I'm playing. Every plugin guide is full of broken links. It's a #@$%ing mess.

Emulator authors need to maintain their own damn plugins or get rid of the whole plugin system and just make sure those parts of the code are modular and open-source. You wouldn't have all these GPU plugin authors wasting effort on different plugins. Like a Wiki page, they'd collaborate on improving the standard graphics code and other emulated parts until they're close to perfection.

...are you using the 1.7 version that requires a $20 donation? I don't even want to support an emulator that's closed-source or restricted-source and causes development to stagnate.

You forgot to mention that you own dev hardware that can play the N64 dumps on a real N64. A cartridge emulator to play on real hardware is the only way to go. 🙂

As for N64 emulators, even Nintendo's own can't get the 2D pieces to fit together right and the effects are totally screwed up (look at the emulated Zelda OOT/MM title screen effect around the shield/mask and the lack of motion blur in MM).
 
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