- Nov 21, 2010
- 2,465
- 8
- 81
MAN...this is a hard game. Playing on highest level...
No map, no enemy radar, HARD CORE!
Fun though!
No map, no enemy radar, HARD CORE!
Fun though!
No map, no enemy radar, HARD CORE!
There is a compass in your journal that helps point you in the right direction.
Yea, Metro2033 is pretty hardcore. I am having to change my playing style from other FPSs so that I can stay alive. The strategy of rushing in with guns blazing does not work.
It gets boring and repetitive quite quickly.
MAN...this is a hard game. Playing on highest level...
No map, no enemy radar, HARD CORE!
Fun though!
I actually found it *too* hard. I don't like having to replay stuff like literally 6/8 times through because I keep getting killed. Makes me lose interest fast. Maybe I suck, but that was on like the average difficulty level too.
The weapons system is a bit iffy and the monsters clip everything including your character making close combat ridiculous. Supposedly the sequel will have a better weapons system. Try playing on the easiest level and practice killing them from a distance. I'd also recommend just avoiding the shotgun and see if that helps. Traditionally the shotgun is your main weapon in corridor shooters like Doom, but its pretty bad in this game.
If they make the ammo widely available it will ruin the game, also I wouldn't recommend a powerful shotgun, everything in the game can already be dropped from one shot, except for the demons and the librarians, but there are more powerful options to deal with those already.
The one thing I'd personally like would be for the game to be open world instead of linear, but I guess that would be quite an undertaking for the developers to handle. Too bad, that would be a slap for Stalker.
It gets boring and repetitive quite quickly.
I find that happens in a lot of games - most recently in Serious Same and The Witcher. The kicker is always wondering if the rut is temporary or will be sustained throughout the game