Playing Baldur's gate with fast APM?

kyrax12

Platinum Member
May 21, 2010
2,416
2
81
Anyone tried it before? I think it would add a more creative difficulty aspect to the game.

Like how you see Starcraft 2 Korean pros doing their crazy fast APM.

I think it can translate pretty decently to baldur's gate.
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,917
1,203
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I think he means actions per minute, like the pros do in games like Starcraft. I fail to see how this would relate to Baldur's Gate which is mostly dialogue.
 

kyrax12

Platinum Member
May 21, 2010
2,416
2
81
I think he means actions per minute, like the pros do in games like Starcraft. I fail to see how this would relate to Baldur's Gate which is mostly dialogue.

Read quickly and choose options quickly.

Don't pause the game or pause very occasionally.
 

kyrax12

Platinum Member
May 21, 2010
2,416
2
81
If you think BG is all about APM, then maybe you should just stick to SC.

Since when did I say that BG is all about APM? I was saying that it would be a creative and challenging way to play the game by playing the game in a very rapid manner.
 

Fenixgoon

Lifer
Jun 30, 2003
32,613
11,717
136
try playing as an all evil party. probably much harder than playing in real time ;)
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,080
136
Evil works great cuz you can do as you like. The only downside is prices are higher. But since most of the good stuff is found, not bought, thats OK.
 

Fenixgoon

Lifer
Jun 30, 2003
32,613
11,717
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i forgot to ask - what difficulty setting do you normally play on? because if you're not playing on insane (the only real way to play), then you need to do that first
 

kyrax12

Platinum Member
May 21, 2010
2,416
2
81
what a dumb thought.

Why would it be? When I played the game, I was constantly issuing commands to my party, positioning my party members, and what not. IF I like to summon, then I would also try to micro the summoned monsters around.

Haste was probably one of my most important spells. I use it in almost every single battle I fought.

I mean, in Baldur's gate, I am essentially microing my characters around. Both SC2 and BG have an isometric perspective which makes it easier to do control large number of characters at once.

I don't see what would be so bad with playing Baldur's gate in a fast manner. Why would it be a bad idea to play the game and challenge one's self without or limit the usages of the pause button.
 

norseamd

Lifer
Dec 13, 2013
13,990
180
106
Since when did I say that BG is all about APM? I was saying that it would be a creative and challenging way to play the game by playing the game in a very rapid manner.

the problem is this

when you are conversing for real you have a lot of responses in your head and yu can respond right away

with a game you have to read those responses first and then use your hand to manipulate a mouse to select the words you want to say

the same thing applies to physical tasks

in some ways controlling a boxer through a limited viewpoint on a lcd display and with a controller can suck more than fighting in real life. of course in real life the other fighters have the same advantages and there is a lot that is affected by training and conditioning

so in essence you are comparing having your entire nervous system available to you compared to just your right hand manipulating external objects
 

norseamd

Lifer
Dec 13, 2013
13,990
180
106
Why would it be? When I played the game, I was constantly issuing commands to my party, positioning my party members, and what not. IF I like to summon, then I would also try to micro the summoned monsters around.

Haste was probably one of my most important spells. I use it in almost every single battle I fought.

I mean, in Baldur's gate, I am essentially microing my characters around. Both SC2 and BG have an isometric perspective which makes it easier to do control large number of characters at once.

I don't see what would be so bad with playing Baldur's gate in a fast manner. Why would it be a bad idea to play the game and challenge one's self without or limit the usages of the pause button.

what you want will become applicable when brain digital interfaces become a reality
 

akahoovy

Golden Member
May 1, 2011
1,336
1
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what you want will become applicable when brain digital interfaces become a reality

It's an interesting thought. I'm very fast at fps games and still pretty fast at BG with shortcuts and using the mouse to select spells and targets. I can imagine, though, learning to just look and think of locations on the screen to activate. That would be crazy!
 

WelshBloke

Lifer
Jan 12, 2005
32,135
10,153
136
I don't see what would be so bad with playing Baldur's gate in a fast manner. Why would it be a bad idea to play the game and challenge one's self without or limit the usages of the pause button.

It's supposed to be a thoughtful game where you consider your options tactically and react to counter your enemies.

You could probably cheese your way through but that's not how it's designed.
 

Morbus

Senior member
Apr 10, 2009
998
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Puh-leese. It was designed as a real time strategy game and botched into that real-time-with-pause aberration that is totally jerky and unusable and worse than real turn based in every single way...
 

norseamd

Lifer
Dec 13, 2013
13,990
180
106
Puh-leese. It was designed as a real time strategy game and botched into that real-time-with-pause aberration that is totally jerky and unusable and worse than real turn based in every single way...[\QUOTE]


hope you are trolling
 

Morbus

Senior member
Apr 10, 2009
998
0
0
hope you are trolling
Well, I'm not, and I know what I'm talking about. Unlike you, apparently.

*searches the web a bit*

https://en.wikipedia.org/wiki/Infinity_Engine
It was originally developed by BioWare for a prototype RTS game codenamed Battleground Infinity, which was ultimately re-engineered to become the first installment of the Baldur's Gate series.

There you go.

Now, before you start spouting all the usually marketing driven BS that uninformed kids think they "know", let me clarify something to you: just because most people think something is good, doesn't mean it actually is, and just because something may not be as good as you want it to be, doesn't mean you can't enjoy it.

I'm actually playing Baldur's Gate Enhanced Edition at the moment, and plan on completing it and taking my character to Baldur's Gate II Enhanced Edition in the not too distant future. Even though I think the combat is terribly clunky and needlessly slow, even though the story is god-awful and even though the choices and consequences amount to a 5 year-old's notion of good and mean. I play it because I enjoy playing it, and I enjoy it despite its flaws.

That's not rude of me to say, is it? I hope it isn't.

:EDIT:
And because I think of myself as an initiate in proper RPGs, let me also say that real time with pause is never a good thing, it's always a compromise, and it's always better to go with turn based or with real time. Think Silent Storm or Jagged Alliance for good TB. Think Fallout Tactics or Arcanum for TERRIBLE TB/RT hybrid. Think Starcraft for proper real time strategy. About the only passable TB/RT hybrid I can remember is Temple of Elemental Evil.

You might have not played any of these games, however, so listen to those who know better.

Baldur's Gate took it to another level, however. It took a turn based rule-set and jammed it into a real time engine. The result is that awful syndrome of characters standing still for no obvious reason, having to way for their "turn" for no obvious reason, and all that clumsiness of a clearly badly designed combat system. There are plenty of phase based games (which is what Baldur's Gate actually is, a phase based game) that behave much more naturally and predictably. Think of World of Warcraft, for example. Most MMORPGs even. They're designed like that for different reasons, mind you, there's no real advantage to such a system if we're talking about single-player RPGs.
 
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