SunnyD
Belgian Waffler
God damn.
Full squad running squad boosts + personal XP boost + base defense bonus + subscriber bonus + double XP... that'd be like 600xp per kill.
CPU drain? Unless you are running something VERY old its a non-issue.
I been streaming this game, i had 10 viewers the other night. I forgot I had it on and was kind of being a dick and camping a sunnder spawn for a hour. lol
I would disagree that everything is running well.
25fps on a 5ghz i7 with a 7850 with some settings turned down and 1680x1050 is not "well"
Overclocking can cause instability. Just sayin....my 3570k runs it stock without a single issue. I also play at 1680x1050 on my TV with my gtx660 without any issues.
I used to overclock my old computer, lots of nagging issues with games. Now I don't overclock at all and everything is smooth as silk.
This includes SWTOR, PS2, Company of Heroes, Diablo 3, etc. Not a problem with any of them running stock with lesser gear. Are you on Windows 8?
My game can drop to 3 fps in large tank columns. Looking at Steam, it doesn't even come to 1% in CPU usage so I guess it's not a big deal. Odd thing is PS2 never goes to 100% cpu usage but says I'm limited by CPU.
No issues in any other title. It is not the CPU. Windows 7.
"without any issues" -- perhaps you aren't as sensitive to low fps?
Lock on Rocket Launchers (AV and AA):
- Range Increase
- Faster reload time (to compensate for lock on time)
- Now require lock on to fire
Flak:
- Minor damage increase
- Projectile speed increase
A30 Walker:
- Buffed Damage
- Faster Projectile
Rocket Pods:
- Decrease to the inner explosion radius: 3m to 1.5m. This is the center of the rocket explosion where the maximum damage occurs, so this will not affect direct hits. Effectively this makes the damage falloff at the center of the rocket pod explosion start closer to the center.
Flak Armor:
- Increase maximum explosion resistance for certed Flak armor from 25% to 50%. This makes Flak armor a more viable choice over Nanoweave for soldiers being attacked with explosives.
Decimator:
- New Heavy Assault common pool rocket launcher. High-damage anti-vehicle weapon, has a slow projectile speed and no lock on, but does massive damage to vehicles and other armored targets.
WTF? That's incredibly stupid. Never mind the people who use it to shoot other INF, you don't always need to lock on to hit a tank that's sitting right in front of you.
Thats the balance.
You can be extremely skilled and so use a non lockonable launcher and do tons of damage and be able to quickly fire, or you use the handholding launcher and be limited in your ability to snap fire.
Then they better buff the damage up to compensate. It had lower damage to offset its ability to lock.
Nope. Lock is a MASSIVE advantage. Its lock vs dmg/snap fire. Thats how most games do the balance.
any tutorials for this game ?
Try doing a cache verification in steam and then a file verification from the launcher if steam doesn't find anything.
I had major issues like that to the point where it would almost lock up (like 1 frame per minute, but I could alt-tab out) when in huge tank columns and stuff, and I got to the point where I was getting random crashes after a few weeks.
A steam cache check caused PS2 to pretty much redownload, and I haven't had a single problem since, even in huge tank convoys.
Double XP, thank you. I now have A2A missiles on my reaver. Though I think they dropped the cert cost on them.
IMHO they're practically worthless. Flares are easy to get and you can no longer dumb fire the A2A missile to hit ground/air targets without waiting for lock.
Uh... I wanted something for air superiority. I would never be firing them at ground targets/dumbfiring them anyway, otherwise I'd be loading rockets.
Besides, you run into so many idiots the pop their flares right as you start locking on them. Just pull behind and follow for that 5 seconds, then you have 3 missiles up their ass while their flares are on cooldown.
Now SAMs on the other hand... that change is indeed idiotic.
I don't do it a lot, very rarely actually but it was nice to be able to fire a rocket at ground targets when needed. I did however make a habit of sneaking up behind other ESFs and dumb firing the A2A for sneak attacks.
True there are a lot of idiots out there, but I'm just saying I would take the rocket pods over the A2A missiles even for a dog fight in the sky.
Biggest thing I'm noticing is A2A missiles need to be faster. A lot faster.
Yeah definitely, though at the same time I want dog fights to be won with guns, not fire and forget missiles. Maybe make them faster and stronger but require keeping lock until they actually hit?