Shalmanese
Platinum Member
Okay, by now everybody should have seen the NV30 previews so I was wondering exactly why nVidia chose to go with Pixel Shader 2.0+. Initially, I thought it was just a stupid move since no game will come out which can only be run on NV30 cards and not R9700 cards since it would risk losing a huge proportion of the market (especially when DX 10 & 11 will already be out so they might as well go DX 10). But, how hard would it be to actually implement PS2.0+ as opposed to just plain vanilla DX9 spec? It seems that nVidia were able to throw around a lot of very big numbers which would inevitableby be useless anyway due to bottlenecks elsewhere in the system.