Pitiful Radeon 9700 Pro Performance?

FearoftheNight

Diamond Member
Feb 19, 2003
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Umm....my Radeon 9700 Pro is giving me 70 fps average and dips to 50 sometimes in Unreal Tournament (The first one not 03). Is this normal? This doesn't making any sense when looking at its benchmarks. I'm running a 2100 mhz Athlon XP w/ 512 pc3000 ram pretty good system. 3d marks are high. But why the poor performance w/ Unreal Tournament? I set up 6x FSAA and 16x AF and ran winamp in the background. But I saw at Toms Hardware that w/ 4xfsaa and 8x aa for jedi knight a more advanced game than ut the card still got over 100 fps. What gives???
 

Mangler

Senior member
Jun 10, 2002
633
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haha...

fresh install of windows?
remove the old drivers?
installed the drivers?
update to the newest drivers?

Other than that we can't help you much when you don't bother listing your specs... i am too lazy to look at your link
 

WarSong

Golden Member
Jan 16, 2002
1,147
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What resolution are you running these games at? You got a lot of AA and AF going on.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,002
126
But why the poor performance w/ Unreal Tournament? I set up 6x FSAA and 16x AF and ran winamp in the background.
Those are quite high detail settings and I'm not sure why you're expecting blinding performance. What resolution are you running the game at? Also do you have the latest OpenGL renderer for UT?

But I saw at Toms Hardware that w/ 4xfsaa and 8x aa for jedi knight a more advanced game than ut the card still got over 100 fps.
That's a totally different game and you can't compare it to UT like that. Also the 9700 Pro can't even do 8x anti-aliasing.
 

Metalloid

Diamond Member
Jan 18, 2002
3,064
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Originally posted by: BFG10K
But why the poor performance w/ Unreal Tournament? I set up 6x FSAA and 16x AF and ran winamp in the background.
Those are quite high detail settings and I'm not sure why you're expecting blinding performance. What resolution are you running the game at? Also do you have the latest OpenGL renderer for UT?

But I saw at Toms Hardware that w/ 4xfsaa and 8x aa for jedi knight a more advanced game than ut the card still got over 100 fps.
That's a totally different game and you can't compare it to UT like that. Also the 9700 Pro can't even do 8x anti-aliasing.

He must mean 8x AF.
 

FearoftheNight

Diamond Member
Feb 19, 2003
5,101
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Whole system is newly built so all software is fresh. 3dmark01 is 15000. System is 2100+ @ 2100 mhz...512 mb kingston hyperx3000...asus a7n8x. Resolution is only 1024x768.

16x is FSAA = Fullscreen AntiAliasing
8x AA = Anisotropic Filtering...

And there is no excuse for fps drops in CS>
 

Keysplayr

Elite Member
Jan 16, 2003
21,211
50
91
Originally posted by: Mangler
haha...

fresh install of windows?
remove the old drivers?
installed the drivers?
update to the newest drivers?

Other than that we can't help you much when you don't bother listing your specs... i am too lazy to look at your link

It would take less effort to look at his link, than to complain about it. Why do people work so hard at not working?
Hmmm.
 

kylebisme

Diamond Member
Mar 25, 2000
9,396
0
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Originally posted by: FearoftheNight
Whole system is newly built so all software is fresh. 3dmark01 is 15000. System is 2100+ @ 2100 mhz...512 mb kingston hyperx3000...asus a7n8x. Resolution is only 1024x768.

16x is FSAA = Fullscreen AntiAliasing
8x AA = Anisotropic Filtering...

And there is no excuse for fps drops in CS>

af = anisotropic filtrering; and sure there is an excuse, configuration issues. ;)
 

Keysplayr

Elite Member
Jan 16, 2003
21,211
50
91
Have you tried disabling V-Sync in the ATI Control Panel? I did this on my system with a P4 2.8 and Radeon 9500 pro. The framerates shot through the roof. From a cap of 75 fps (which is what my refresh rate was set to) to about 140-150 fps. Big time improvement. If you have tried this already, just ignore this. But, go to advanced settings in your display properties. Go to the Direct 3D tab and set Vertical Sync to "ALWAYS OFF". Click apply and your screen should go blank for a second or two. Then start your game. Lemme know if this helps.

Keys
 

FearoftheNight

Diamond Member
Feb 19, 2003
5,101
0
71
Yea I've done away w/ vsync. I'm measuring fps through the console command "net_graph 4". I'm beginning think its probably some sort of measurement error because I experience 0 lag in any game so far. So MAybe I"ll just ignore it until I actually see a case of messed up game play. =\
 

Metalloid

Diamond Member
Jan 18, 2002
3,064
0
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Originally posted by: FearoftheNight
Whole system is newly built so all software is fresh. 3dmark01 is 15000. System is 2100+ @ 2100 mhz...512 mb kingston hyperx3000...asus a7n8x. Resolution is only 1024x768.

16x is FSAA = Fullscreen AntiAliasing
8x AA = Anisotropic Filtering...

And there is no excuse for fps drops in CS>

Do you mean 6x FSAA?

Also, is your AF set at 8x quality or 8x performance. I would always set it at performance. Huge FPS boost with a minimal IQ hit IMO.

And I don't think these framerates are that much to complain about considering the high settings you are running.

What set of drivers are you using?
 

Jolyon33

Member
Oct 27, 2002
153
0
0
Its the catalyst drivers. The older ones would give you nearly twice the fps with UT than the 3.x series catalyst drivers do. Wouldn't worry about it too much.
 

Metalloid

Diamond Member
Jan 18, 2002
3,064
0
0
Have you tried running UT in OpenGL mode instead of D3D? I know I had major problems with UT and my 9700 Pro if I used D3D with a certain set of drivers (can't remeber which ones).
 

FearoftheNight

Diamond Member
Feb 19, 2003
5,101
0
71
Hey guys could it be this?
"Many games have internal limits that prevent them rendering faster than a certain framerate. In some cases this can mean they are locked at a maximum framerate of only 30fps.

Another possibility is that you have Vsync enabled. Vsync is used to synchronise the output of your graphics card with the display of your monitor. When your graphics card has finished rendering the next frame it waits for the monitor to finish displaying the current one before switching to the new one. This means that the maximum framerate you can obtain will be equal to the refresh rate of your monitor (which is usually 60hz, 75hz, 85hz, or 100hz).

If you disable Vsync then your graphics card will continuously render without waiting for the last frame to be displayed in its entirety. With fast graphics cards this means that your monitor may switch to a new frame halfway down the screen. This effect is known as tearing as there appears to be a visible line separating two different halves. Due to this, you should generally leave Vsync enabled except when benchmarking.

Finally, WindowsXP is said to have internal limits of 75fps for DirectX games, and 60fps for OpenGL games. It is possible to download refresh rate fixes to work around this limitation. "